In celebration of the completion of CH, I am happy to announce a pretty large add-on I've been making for several months now that polishes up a bunch of stuff, fixes a bunch of balancing issues, and is an overall improved experience. Plus, a new gimmick that mixes up the whole mod...
What if, instead of all vanilla enemies being one different color, what if they could be two different colors???
Yep, it sounds dumb on paper, especially when you consider what this "second color" does. Basically, all CH enemies can be a second color, a sloppy translation slapped on them that will buff their stats. This means that you can run into baddies such as Green Blue Imp, or Purple Yellow Cacodemon. Even worse, there's a very rare chance you could run into something like Black White Chaingunner. This gimmick makes an already tough monster randomizer even tougher, so you'd better grab a good weapons pack! Even so, options to spawn less enemies and turn off bosses are available. It may be a stupid gimmick, but speaking from experience, it's not possible to go back to the original CH.
So what exactly does each "secondary tier" do to the enemies? Here's a list below.
Common #### monsters : The original monster. Just like the one in CH, likely with a few balance tweaks.
Green #### monsters : The monster will have 1.25x health, 1.25x speed, and 1.25x damage. Not a noticable difference from Common. No need to worry.
Blue #### monsters : 1.5x health, 1.5x speed, and 1.5x damage. A recognizable difference from Common, even if it is still slight. You should be fine against these guys.
Purple #### monsters : 1.75x health, 1.75x speed, and 1.75x damage. Now it's getting serious! Start being more cautious around Purple and upwards!
Yellow #### monsters : 2x health, 2x speed, and 2x damage. Again, be very careful, some attacks can be very devastating.
Red #### monsters : 2.5x health, 2.5x speed, and 2.5x damage. Very tough to fight, and one mistake can be catastrophic! If it's a boss with this secondary tier, you'll have to fight for your life!
Black #### monsters : 3x health, 3x speed, and 3x damage. Extremely tough, extremely fast, and little room for error! Don't bother fighting double Black enemies or a Black White enemy unless you're out of your mind.
White #### monsters : 4x health, 4x speed, and 4x damage. If you run into anyone in this secondary tier, then it was nice knowing you. Goodbye.
Abyss #### monsters : 1.5x health, 2x speed. These freaks are fast and they reverse your controls if they hit you. They may occasionally resurrect and grow a corpse around them. Very annoying, and arguable worse than red secondary tier.
Brown #### monsters : 0.75x speed. These bozos love to buff monsters around them, so they are a nightmare in crowds. Luckily, they aren't very strong themselves, and they are slower than usual.
Cyan #### monsters : 0.5x health, 2x speed. These neanderthals are fast, and they will make you slow if they hit you. They are very fragile, just like ice, so they are a good priority.
Fireblu #### monsters : These cretins do not have any stat upgrades, but they do have triple spread. An enemy that fires one projectile will fire two more 15 degrees in both directions. Many Fireblu bosses will spam you with enough projectiles to block out the sun, so take cover.
Gray #### monsters : 2.5x health, 0.5x speed, and 2.5x damage. These clowns are very slow and tanky, but they aren't not dangerous. Getting hit by it's molasses-speed projectiles will be a big mistake, so never let your guard down.
Black EX #### monsters : 7.5x health, 3x speed, and 7.5x damage. That Black Common Imp you fought earlier is back for revenge! He's stronger, and tankier, if that's even possible. For heavens sake, turn this secondary tier off if you want to keep your sanity!
White EX #### monsters : 10x health, 4x speed, and 10x damage. The colors have gone too far. Who in their right mind thought a 40,000 HP Cyberdemon that does 2000 per rocket was a good idea? And that's not even close to the worst thing...
What to expect for the next release:
For the fourth release and beyond, I plan to make some new fan-made Ex Bosses, or even a new optional tier.
Additional Changes:
A lot of other changes have been made in addition to the new gimmick. The most notable being the revision of the Tier Icons (trust me, you will need them for this mod, as many enemies seem identical), the revision of boss messages (the message colors correlate to the secondary tier now), and a new options menu with several useful settings, including the options to bring back the old Black Lost Soul, and the old White Arachnotron from previous CH releases.
Since the third release of the mod, there are support for custom spawn settings for a customized color experience! There are many custom spawn presets to choose from. You can play normally, or you can play with a spawn preset that makes ridiculous spawns more common. There's also a preset that makes the spawns easier for casual play, a preset without any secondary tiers in case you want to experience the original CH monster roster, a preset for Black/White bosses only, challenge presets that spawn only green -> white EX secondary tiers, a preset for vanilla doom, a preset for a CH knockoff, a fireblu based preset, and a true random preset. There's so many possibilities with custom spawns, that I think this is the key to CH's excellence.
List of major additions/changes over time:
Spoiler:Changelog: (Since March 16, 2024)
Spoiler:Other Info:
Any GZDoom version 3.5.0 and up should work well. I didn't test on a version lower than 3.5.0, so there may be risks on a version lower than that.
The latest version of CH 1.01 must be first in the load order, and any CHP version must be after. If you're using a sounds pack for CHP R2/R3, that must be loaded after all of that. The sounds pack for CHP R2 may not work properly for CHP R3, and vice versa.
Any feedback, whether positive or negative, would be greatly appreciated. Well, maybe not super negative...
More CHP information may be found at the CHP discord channel at https://discord.com/channels/2735812135 ... 0790790145
Screenshots:
Spoiler:Credits:
Spoiler:Downloads:
Here's the download link. Don't say I didn't warn you. If you've never played CH, go play the original first. This mod is for veterans.
Link to CHP V1 (740 KB) : https://www.mediafire.com/file/vmz29pwa ... 1.pk3/file
Link to CHP V2 (12.8 MB) : https://www.mediafire.com/file/bdlftfez ... 2.pk3/file
Link to CHP V3 (30.6 MB) : https://www.mediafire.com/file/olwbyf58 ... 3.pk3/file
Link to CHP V3.0.1 (30.6 MB) : https://www.mediafire.com/file/j7gj07y1 ... 1.pk3/file
Link to CHP Sound Pack (for version 2) (170 MB) : https://www.mediafire.com/file/4oxsja6x ... x.pk3/file
Link to CHP Sound Pack (for version 3.0.1) (202 MB) : https://www.mediafire.com/file/wzuoapmb ... x.pk3/file
Other Downloads: (non CHP)
This forum may also be dedicated to non CHP related add-ons that are still add-ons to CH. The list of those add-ons will be below.
Spoiler: