I am a newbie in doom modding and this is my first project.
These are doom maps in PlayStation port style - textures, monster locations, light and geometry.
Play on doom 1 wad.
Recomended settings:
Dark, Doom or Software sector light mode;
Fog.
!NOT WORK ON DELTA TOUCH!
Demo 2 (Updated E1M1 and E1M2, E1M3) - https://drive.google.com/file/d/1mWCZHC ... sp=sharing
Demonsrtuction (Deno 2) - https://www.youtube.com/watch?v=dZJyjoAswuU
[WIP] Improved PSX Doom Maps (Demo 2)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2
- Joined: Tue Mar 28, 2023 12:33 pm
- Preferred Pronouns: He/Him
-
- Posts: 2
- Joined: Tue Mar 28, 2023 12:33 pm
- Preferred Pronouns: He/Him
Re: [WIP] Improved PSX Doom Maps (Demo 2)
Demo 2 changes:
- Updated E1M1 and E1M2
- E1M3
- New textures
- Updated E1M1 and E1M2
- E1M3
- New textures