Savegame image bug

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Evil Space Tomato
Posts: 78
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Savegame image bug

Post by Evil Space Tomato »

The image accompanying saved games on Sunder map 18 and 19 buggy.

Professor Hastig
Posts: 248
Joined: Mon Jan 09, 2023 2:02 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Savegame image bug

Post by Professor Hastig »

You should know the drill:

What's your hardware config and which render backend did you use? I've never seen anything like that on any map I played.
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wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Savegame image bug

Post by wildweasel »

Probably also upload the save games in question.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49130
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Savegame image bug

Post by Graf Zahl »

The savegame won't really help. This looks like the framebuffer readback from the GPU does not work, so the most important things here are:

1. What operating system?
2. What GPU?
3. Is this specific to these maps? If yes, only specific to certain places in the map?
4. What render backend? Does changing this make the problem go away?
Evil Space Tomato
Posts: 78
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Savegame image bug

Post by Evil Space Tomato »

1. Windows 7
2. GeForce GTX 1060 3GB
3. It only started happening part way through Sunder map18 and from the beginning of map19
I was able to reproduce it by running GZDoom 4.10.0 with Sunder 2407.wad warping to map19, and clearing the first arena and saving.
4. I was on Vulkan.
OpenGL ES and OpenGL both save display normally when saving, I tried loading a corrupt save and saving it and it displayed properly.

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