[DSin] Kw Arms - Custom Weaponset v5

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Sgt Major Kiwi
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[DSin] Kw Arms - Custom Weaponset v5

Post by Sgt Major Kiwi »

A very cool[1] set of weapons for the mod Dwelling Sin, complete with CVars for toggling weapons you dislike.
[1]: [citation needed]

The Goods
Spoiler: Weapons
Spoiler: Other
Spoiler: Other Other
Of course, more weapons are planned in the future. Keep an eye out for updates!
You can download the current version of the mod here:
Download

Spoiler: Credits
Last edited by Sgt Major Kiwi on Wed Sep 13, 2023 11:56 am, edited 7 times in total.
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Re: [DSin] Kw Arms - Custom Weaponset v1

Post by Sgt Major Kiwi »

Spoiler: Update v2 Changelog
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Re: [DSin] Kw Arms - Custom Weaponset v2

Post by Yebudoom »

Hey, a cool addon indeed. One question though: the new weapon sprites don't show as the "floating gun" (it's DS's new feature) - is it supposed to be this way?
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Re: [DSin] Kw Arms - Custom Weaponset v2

Post by Sgt Major Kiwi »

Yebudoom wrote: Thu Jul 20, 2023 10:44 am Hey, a cool addon indeed. One question though: the new weapon sprites don't show as the "floating gun" (it's DS's new feature) - is it supposed to be this way?
ah shit, I forgot to post the update :( I already did that but I never up it up. I'll probably make some more small changes and balancing tweaks as well.
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Re: [DSin] Kw Arms - Custom Weaponset v2

Post by Sgt Major Kiwi »

Spoiler: Minor patch changelogs
thankfully updating is really easy, I just reupload to the git repo :D
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Re: [DSin] Kw Arms - Custom Weaponset v3

Post by Yebudoom »

Great! Thanks for the update :)
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Re: [DSin] Kw Arms - Custom Weaponset v4

Post by Sgt Major Kiwi »

YET ANOTHER update featuring a new weapon.
Spoiler: v4 changelogs
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Sgt Major Kiwi »

Spoiler: very minor changelogs
this was copied from the git and there isn't a signle line break because everything hurts from transferring most of the mod's strings to the language lump. that almost genuinely killed me I think.
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Shatter-Thought[V-4] »

I won't startup.

Here is my crash log.

This was run using DoomRunner for whatever that matters.


OS: Windows 10 (NT 10.0) Build 19045

GZDoom version 4.10.0
W_Init: Init WADfiles.
adding C:/Program Files (x86)/GZdoom 64 bit 4 10 0/gzdoom.pk3, 672 lumps
adding C:/Program Files (x86)/GZdoom 64 bit 4 10 0/game_support.pk3, 2559 lumps
adding ./DOOM2.WAD, 2919 lumps
adding C:/Program Files (x86)/GZdoom 64 bit 4 10 0/game_widescreen_gfx.pk3, 214 lumps
adding HELEVTOR.wad, 441 lumps
adding jw_DwellingSin.pk3, 105 lumps
adding KwArms_Dwelling.pk3, 68 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker / Headphone (Realtek(R) Audio)
EFX enabled
I_Init: Setting up machine state.
CPU speed: 2595 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx
Family 23 (23), Model 24, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "KwArms_Dwelling.pk3:zscript.txt" line 43:
Truncation of floating point constant 5461.333333
KwArms_Dwelling.pk3:zscript.txt, line 82: '@property@SinWeapon.Casing' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 83: '@property@SinWeapon.CasingVelocity' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 301: '@property@SinWeapon.Casing' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 302: '@property@SinWeapon.CasingVelocity' is an unknown actor property


Execution could not continue.
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Sgt Major Kiwi »

Shatter-Thought[V-4] wrote: Fri Jul 28, 2023 5:52 pm I won't startup.

Here is my crash log.

KwArms_Dwelling.pk3:zscript.txt, line 82: '@property@SinWeapon.Casing' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 83: '@property@SinWeapon.CasingVelocity' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 301: '@property@SinWeapon.Casing' is an unknown actor property

KwArms_Dwelling.pk3:zscript.txt, line 302: '@property@SinWeapon.CasingVelocity' is an unknown actor property


Execution could not continue.
you're using an outdated version of dsin, the casings were added in a later version
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Shatter-Thought[V-4] »

Thank you! It worked well, but I got another error when trying to use an armor patch.

I was playing with the Going Down wad, and I was on the second level, got an armor patch, I tried combining it on my armor that was equipped, nothing happened, so I took it off into my main inventory, tried combining the patch with the armor, and got this:

VM execution aborted: array access out of bounds. Negative current index = -1
called from KwDSWeapsHandler.NetworkProcess at KwArms_Dwelling.pk3:zscript.txt, line 888
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Yebudoom »

Shatter-Thought[V-4] wrote: Sat Jul 29, 2023 9:05 pm Thank you! It worked well, but I got another error when trying to use an armor patch.

I was playing with the Going Down wad, and I was on the second level, got an armor patch, I tried combining it on my armor that was equipped, nothing happened, so I took it off into my main inventory, tried combining the patch with the armor, and got this:

VM execution aborted: array access out of bounds. Negative current index = -1
called from KwDSWeapsHandler.NetworkProcess at KwArms_Dwelling.pk3:zscript.txt, line 888
Yup, got the same error, but not all the time. Sometimes it works with no problems.
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Sgt Major Kiwi »

yeah, I've noticed that but had no clue how to fix it. jare gave me a fix so I'm putting it on the git repo now, should be up in a few minutes
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Re: [DSin] Kw Arms - Custom Weaponset v4.001

Post by Sgt Major Kiwi »

updated the mod
Spoiler: changelog
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Re: [DSin] Kw Arms - Custom Weaponset v5

Post by Sgt Major Kiwi »

updot
Spoiler: spoiler
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