CARNIVORE DISASTER V1.4 (02/07/23)

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Dr_Cosmobyte
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CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Image

Short thing about me: I LOVE Dino Crisis. I loved dinosaurs as any kid, and loved survival horror as well. Never had an N64 or a good PC back then, so i couldn't enjoy Turok. But i know somebody in here share the same passion and probably played both games.

My 13th mod, and 20th contribution to the forums (no april's fools this time) is a small monster pack i started after playing Dino Rampage by alb800, editing some raptors from TurokDoom, adding some Dino Crisis 2 sounds, then adding a T-Rex, more Dino Crisis 2 sounds, and voilá.

Nothing fancy, just a small release. Kill the dinos and have fun. Maybe this could be the impulse someone needed to rip or sprite more dinosaurs. Doom needs more dinosaurs. We all love dinosaurs.
Spoiler: Credits
Spoiler: Videos
C L I C K   H E R E   T O   B L A S T   L I Z A R D S !

Add-ons:

Check also both Dino Crisis music packs in this thread!

A small patch for maps that add Dino Crisis 1 and 2 sounds for elevators, doors, and some other stuff!

Music pack with tracks from Dino Crisis 1, Dino Crisis 2 and Dino Stalker!

A Dino Crisis Combo System based on LossForWords's Hotline Miami Combo System Mod, but with Dino Crisis fonts for a little bit of immersion!
Last edited by Dr_Cosmobyte on Sun Dec 03, 2023 6:56 pm, edited 14 times in total.
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER

Post by Dr_Cosmobyte »

Since no one commented on this yet, i'll leave some plans for the next update. I won't be able to start it now, but it'll probably happen soon:
Spoiler: Plans
i'm also eager to listen to your suggestions. Peace! ;)
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Alb800
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Re: CARNIVORE DISASTER

Post by Alb800 »

Hexen with dinosaurs would be interesting haahha, from a good combination with jungle and even urban maps
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kalensar
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Re: CARNIVORE DISASTER

Post by kalensar »

<3 Happy to see that worked out well! I'll enjoy this quite a bit since I played a lot of Carnivores when I was a kid. Dinosaur hunting is always fun.
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Death_Ripper666
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Re: CARNIVORE DISASTER

Post by Death_Ripper666 »

I was met to write this yesterday but i had some issue irl, but i've tried this mod out and it got so much potential! Even it's so fun! This is really fitting for a jungle/ruins (DC2), tech (DC1) or even urban map too.

I have found someone on Deviant site that rip and extract dinosaurs texture from DC 1/2. So maybe someone that's good with 3D program could transfer those textures and convert it to Doom sprites: https://www.deviantart.com/noblespecter ... -741922565

This maybe get someone inspired to make something interesting for the Doom community because we all loves Dinosaurs including myself ;)
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER

Post by Dr_Cosmobyte »

Thanks a lot! I'll keep those textures around.

Also, i might upload the update tomorrow- i'm just experimenting with the "ThrustThing" command, because the raptors seem to fly with it sometimes.
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Death_Ripper666
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Re: CARNIVORE DISASTER

Post by Death_Ripper666 »

Dr_Cosmobyte wrote: Fri Jun 09, 2023 8:06 pm Thanks a lot! I'll keep those textures around.

Also, i might upload the update tomorrow- i'm just experimenting with the "ThrustThing" command, because the raptors seem to fly with it sometimes.
No prob dude!!

If we could get all those Dino monsters from DC series that were ripped into Doom, imagine having Dino Crisis in Doom instead! :D
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.1 (10/06/23)

Post by Dr_Cosmobyte »

Updated!

As promised, i added all things in the post AND compressed all files, saving more than 4MB! Now you can transfer this on Discord to your friends, or even save it on your phone with ease. Changelog follows:
Spoiler: Changelog
Have fun killing dinos in Heretic and Hexen!
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.2 (13/06/23)

Post by Dr_Cosmobyte »

Mod slightly updated!

V1.2
- Added more flags to the raptors.
- Removed the DROPOFF flag.
- Enhanced the jumping states, now they won't become invulnerable, and they have better animations as well.
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Re: CARNIVORE DISASTER V1.3 (18/06/23)

Post by Dr_Cosmobyte »

Had to push up a v1.3 of this mod.

There were several instances where dinos simply wouldn't spawn in ambushes/teleporters, some of them even wandering off the map borders.
Also, sometimes they would call other dinos, but just growl instead. This is also fixed. No need to paste a changelog, since these were the only two things done for now.
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Another small update pushed to the mod.

This time i created another color variant that jumps as high as the red raptor and is the fastest of them all, but has a low HP.
Also, i've lowered the overall speed of all raptors and added another sound from Dino Crisis 2, this time i think i have ripped every sound the Velociraptor does.

I also found some fonts from Dino Crisis to fill the A, E and T letters i had improvised in the first logo. Now it looks proper.
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Dr_Cosmobyte
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Quick bump to the thread:

i've posted two add-ons for the game: one that adds sounds for elevators, doors, radio and scenario stuff from Dino Crisis 1 and 2, and another music pack, this time not dynamic, but rather more of a jukebox-like addon with tracks from Dino Crisis 1, Dino Crisis 2, and Dino Stalker. A little curious twist is that it has a track ripped from the game myself (PlayStation version) of the "Jungle ambience" from Dino Crisis 2. I'm not sure if the game generates them randomly, but i sure haven't seen anyone posting this track.

Even though it's named "UltimateDinoCrisisPack" I've decided to leave Dino Crisis 3 out. The game is highly orquestrated, has basically no jungle, nor fast paced, action tracks, and it wouldn't match the playstyle.

Have fun!
Dudejo
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dudejo »

Well...I tried playing it but...there are issues.

The raptor hitboxes are quite small, which amplifies not only the issue of absent ammo drops in vanilla maps but their aggressive exploration behavior.

E1M1 had me fighting off dozens of raptors in the starting area within seconds. Needless to say, 50 bullets didn't hold out for very long and fists are anemic on reach.

As for the accelerated raptors that replace the imps, their "speed" makes them even harder to hit because a step practically moves them across the screen in one frame.
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dr_Cosmobyte »

Dudejo wrote: Tue Jul 11, 2023 2:07 pm Well...I tried playing it but...there are issues.

The raptor hitboxes are quite small, which amplifies not only the issue of absent ammo drops in vanilla maps but their aggressive exploration behavior.

E1M1 had me fighting off dozens of raptors in the starting area within seconds. Needless to say, 50 bullets didn't hold out for very long and fists are anemic on reach.

As for the accelerated raptors that replace the imps, their "speed" makes them even harder to hit because a step practically moves them across the screen in one frame.
Well that's weird because most of them are the same radius as a common zombieman and maybe a bit taller. I think i could mess with their scales to solve that.

As for the speed and ambushes, i could remove their wandering and lower their speed even more. Going to address that in the next update.

I highly recommend combining it with other mods to have a better experience ;)
Dudejo
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Re: CARNIVORE DISASTER V1.4 (02/07/23)

Post by Dudejo »

Zombie men have sprites that match the size of their radius. The raptors sprites vary wildly in size, depending on facing. It's difficult to know where to shoot them.

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