Raging Bull - Push It To The Limit

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LossForWords
Posts: 600
Joined: Fri Jan 13, 2017 9:08 pm

Raging Bull - Push It To The Limit

Post by LossForWords »

Image

The year is 1989.
As the drug wars rage on, and the police struggles to stop the bloodshed, and placate it's own corruption, one man joins the game.
War veteran.
Die-hard criminal.
Power thirsty.
Willing to bleed for the American Dream.


Welcome to Miami, Señor Torres.

Raging Bull is a weapons mod inspired by Scarface, Hotline Miami and Hard Boiled, where you play as aspiring kingpin Russell 'Raging Bull' Torres, on his quest to take over the world, and crush anyone who tries to stop him.
Spoiler: Arsenal
Spoiler: Drugs (They're prescriptions, you fuckin' cocksucker-)
Spoiler: Screenshots
Spoiler: Videos
Download Here!
Last edited by LossForWords on Mon Jun 05, 2023 8:26 am, edited 11 times in total.
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StraightWhiteMan
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Re: Raging Bull - Push It To The Limit

Post by StraightWhiteMan »

Damn, this looks extremely dope! From what I can tell from the video and screenshots, outstanding work to say the least. I love the HUD a lot too. Downloading immediately, and thank you very much.
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Dr_Cosmobyte
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Re: Raging Bull - Push It To The Limit

Post by Dr_Cosmobyte »

Cacoward material.

Glorious as the acension of Mr. Montana himself.
shaodoomkahn
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Re: Raging Bull - Push It To The Limit

Post by shaodoomkahn »

Doom: vice city
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Xim
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Re: Raging Bull - Push It To The Limit

Post by Xim »

Okay so I instantly became a fan of this! Great job. I wouldn't mind seeing more, but it plays great as it is already!
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Nanobump to fix two things:
-Fixed compatibility issues with mods that use new secret sounds
-Added Automap background:


EDIT: Fixed an issue that caused certain voicelines to not play.
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Matt Eldrydge
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Re: Raging Bull - Push It To The Limit

Post by Matt Eldrydge »

Congrats on the release! I can't overstate just how fun this is to play, so I encourage everyone who's still reading to hit that download link!
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Insignificant update, but i need to let you know.

RB has a new cursor. No more Daisy head.

I can't believe i didn't think of this before.
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Crazy_Deer
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Re: Raging Bull - Push It To The Limit

Post by Crazy_Deer »

I think the revolver has some issues with custom revenant enemies cuz the pickup is either a small revenant or one of their pain sprites is the revolver sprite. I'm not sure if this happens with all monster packs because I've only tried with Delashin's Smooth Doom Remake monsters and Enhanced Vanilla Project monsters
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Right, i was aware there was a problem with the SPAS and the Pain Elementals with Smooth Doom, but not with the Revenant with the Python.

Fixed.
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Hate bumping these threads, but i fixed something for both DJ and RB.

The "All Monsters Killed" warning no longer plays on Map 30, and enemies will stop being afraid of you when you're reloading the M60.
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MsrSgtShooterPerson
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Location: Lost in the procedural infinite hells and I'm fine with that.

Re: Raging Bull - Push It To The Limit

Post by MsrSgtShooterPerson »

Hi! Just wanted to report that I seem to only get 5 ammo from picking up 9mm magazines (though the message says +10)

Since I'm playing on Delta Touch too (S23 Ultra), I seem to be getting a slight performance hitch when using the SPAS-12 and Sawnoff - mostly if my shots miss and hit a wall rather than an enemy, I get noticeable frame skip/delay (not sure how to describe it other than a single frame taking slightly longer, and is worse when missing shots with the Sawnoff - I'd like to say it may be because of the quick but dense particles?)

Amazing mod with a killer presentation and the additional voice acting is a refreshing take (mostly coming from how most voice acting Doom mod wise I'm familiar with is recitals of the Doom comic) - keep it coming!
Last edited by MsrSgtShooterPerson on Sat May 20, 2023 9:51 pm, edited 1 time in total.
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Alright, let me see what i can do.
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LossForWords
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Re: Raging Bull - Push It To The Limit

Post by LossForWords »

Added an effects toggle, so you can choose effect density, and made it so the ammo drops aren't affected by skill.

You seem to be getting less ammo because you're picking up drops from monsters, which give you half the ammo you'd usually get.
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openroadracer
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Re: Raging Bull - Push It To The Limit

Post by openroadracer »

So you know how you said you'd already found an issue with the Python and the Smooth DooM Revenant?

Well, I've got the same kind of issue with the Python and the Random Deaths & Decorations Revenant pain sprite.

You think it's the same problem, or will this call for a different solution?

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