[Resource] Toon Doom

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
lulle
Posts: 148
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

[Resource] Toon Doom

Post by lulle »

After trying to create a Cell Shader and failing I went the rocky way.


Spoiler:
Credits:

AND
Fred Weinhaus http://www.fmwconcepts.com/imagemagick/ ... /index.php

Download:
Textures: https://drive.google.com/file/d/18g5GQv ... sp=sharing
Weapons: https://drive.google.com/file/d/1_hfb0f ... sp=sharing
User avatar
ThatKidBobo
Posts: 9
Joined: Sun Mar 13, 2022 10:16 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: [Resource] Toon Doom

Post by ThatKidBobo »

That looks cool
User avatar
axredneck
Posts: 338
Joined: Mon Dec 11, 2017 2:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support
Location: Russia

Re: [Resource] Toon Doom

Post by axredneck »

Bordoomlands?

Return to “Resources”