Don't apply mouse sensitivity to InputProcess

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Moderator: GZDoom Developers

Guest

Don't apply mouse sensitivity to InputProcess

Post by Guest »

The reason for this is that e.MouseX and e.MouseY begin to get really screwy once sensitivity drops below < 1.0 thanks to both mouse values being integers. I suppose turning them into floats/doubles would fix the issue too, but I assume that's a much more convoluted change.

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