[ZScript HUD] Minimalist Doom64-Inspired Hud

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Posts: 1482
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

[ZScript HUD] Minimalist Doom64-Inspired Hud

Post by Xtyfe »

Hey all,

I decided to dabble with zscript huds late last year to create a minimalistic hud for a mapping project I am working on. I was inspired by WildWeasels Doom64 hud to create two huds based on his design.

  • Two huds. One overriding the regular status bar and the other overriding the fullscreen status bar.
  • Heretic/Hexen style animated powerup display with timers.
  • Air Supply display and Heretic/Hexen style inventory support. Not useful in vanilla Doom, but it's there.
  • Health, Armor and Ammo counter support up to 4 digits. Not useful in vanilla Doom, but it's there.
  • Animated god mode and gib death mugshots.
  • Supports vanilla Doom out of the box, but some minimal editing could make it work with almost any mod.
Known issues:
  • Item nametags will interfere with the status bar-like hud. If anyone has a solution that could shift their display upwards, I would be interested.
  • Whoever created the original huds in gzdoom.pk3. Used as a base.
  • WildWeasel, for the original idea.
  • Blue Shadow, for help with key display.
Anyone is free to use and modify as they see fit.
You do not have the required permissions to view the files attached to this post.

Return to “Graphic/Audio Patches”