Block dyn lights for stacked sectors

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Darkcrafter
Posts: 559
Joined: Sat Sep 23, 2017 8:42 am
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Block dyn lights for stacked sectors

Post by Darkcrafter »

When making stacked sectors, dynamic lights and especially big ones that belong to one "sector" bleed into the geometry of another. It's quite logical sometimes but if I simulate sun with a big radius dyn light in the outdoor area this would bleed into the interiors making all the light work in vain and look bad. So is there a way to add a special actor on top of a stacked sector that would add certain dyn ligts thing number or tag on the list to exclude them from lighting?
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The DANDY Company
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Re: Block dyn lights for stacked sectors

Post by The DANDY Company »

I wish there was (and something similar for ambient sounds too), but I think I’ve seen this discussed before and that there was no way to do it (or not easily at least). But I could be wrong.

Anyway, I resolved similar problems with an ambient sound by changing the lower sectors’ ceiling/floor height to something like 2000 units below the upper sectors. Maybe more than that, cause the sound was supposed to be heard for quite a distance along the x/y axes, but not vertically. This also made the elevator ride between the sections a lot longer, but I was okay with that in my case and just sped up the elevator.

Not sure if that would help with your scenario though..
User avatar
Darkcrafter
Posts: 559
Joined: Sat Sep 23, 2017 8:42 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Block dyn lights for stacked sectors

Post by Darkcrafter »

Must be a nice trick, thanks.

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