When a sky is supposed to be blocking part of a texture
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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When a sky is supposed to be blocking part of a texture
I'm not sure if it is just supposed to be this way... but, when a sky is supposed to be blocking part of a texture (like a door) it isn't doing this correctly and the textures just fully appear instantly.
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- Lead GZDoom+Raze Developer
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Re: When a sky is supposed to be blocking part of a texture
Since this behaves identically in both software and hardware renderer it is surely as intended. I have no idea what you are expecting to be different.
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Re: When a sky is supposed to be blocking part of a texture
I don't know how I allowed you to post here again - I must've had one of those midnight deleriums or something - but that'll be the end of that. It's so rare that we have to ban people from the bug report forums that you are the only person we've had to do that to.
Your editing questions need to go into these forums ---> viewforum.php?f=121 - bug report forums are for reporting actual (provable) defects in the engine, not stuff you're having trouble understanding.
Your editing questions need to go into these forums ---> viewforum.php?f=121 - bug report forums are for reporting actual (provable) defects in the engine, not stuff you're having trouble understanding.