Is there something that doesn't work right in the latest GZDoom? Post about it here.
Moderator: GZDoom Developers
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
- Posts: 1304
- Joined: Tue Dec 06, 2016 11:25 am
Consider an EventHandler with this UITick:
Code: Select all
override void UiTick()
myVector2.x = 2;
A Vector2 (probably Vector3 as well) x and y values can be set even though it should be forbidden due to UITick being UI-scoped.
Directly setting the whole Vector2 myVector2 = (2,2)
; is not possible, though.