So I've managed to implement denisbelmondo's bullet tracers to it, alongside some other neat effects to go with it.


There might be some issues with it, like melee weapons firing the bullets and occasional crashes, but for the most part, it works just fine!
if a hitscan weapon/monster doesn't get changed, its pretty simple to implement
Come and get it!all you need to do is add a new puff replacer that replaces any nonstandard bullet puffs and extends from BulletZPuff.
-dawnbreez
CREDIT WHERE CREDIT IS DUE!!!
- dawnbreez-For the hitscan replacement script
- DenisBelmondo-For the bullet tracer itself