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The Fake Jump!

Posted: Sun Dec 18, 2022 9:52 am
by Rachael
Are you jumpy? Do you like jumping around in *all* maps, not just the ones that explicitly allow it? Do you wish you could jump in vanilla/Boom-compatible maps *without* breaking them?

This mod is for you!

This mod creates a tracking actor which can move around like a player and keeps the player in place when server or map settings otherwise disable jump. If the tracking actor can't move, only player Z movement is allowed. This prevents the player from clearing gaps or obstacles that they otherwise couldn't without jump.

It is designed to work with all games that GZDoom supports - however - any games and/or mods that do heavy modification to the PlayerPawn actor might not work properly with this mod.

Note that for vanilla maps and mods that break with jumping (such as the original id Software Doom games and maps released in that era, before source ports) you will have to manually disable jumping and crouching in order for this mod to work correctly (sv_jump 0 and sv_crouch 0 in the console).

Update v1.1: Now has fake crouch too (just changes player sprite and your view, nothing more).

Source Repo: https://github.com/madame-rachelle/FakeJump
FakeJump_v1_1_0.pk3
(3.4 KiB) Downloaded 115 times

Re: The Fake Jump!

Posted: Sun Dec 18, 2022 1:19 pm
by Rachael
Update v1.1: Now has fake crouch too (just changes player sprite and your view, nothing more).

Re: The Fake Jump!

Posted: Tue Dec 20, 2022 7:36 pm
by HorseJockey
I love this, it solves a problem I could have sworn only I had. Great work!!!

Re: The Fake Jump!

Posted: Tue Dec 20, 2022 11:14 pm
by Rachael
Thank you, glad you like it, and yes I hate being constricted in maps but I also hate breaking them accidentally too :)

Re: The Fake Jump!

Posted: Wed Dec 21, 2022 5:13 am
by CandiceJoy
Awesome as always, Rach <3

Re: The Fake Jump!

Posted: Mon Dec 26, 2022 6:53 pm
by BROS_ETT_311
This is amazing! I really appreciate these sorts of non-intrusive QOL mods. I did manage to catch a slight oddity though - nothing game breaking, however, it sort of looks like the player sinks into the floor whenever landing while holding jump, almost as if landing from a high ledge. Only happens on a map that doesn't allow jumping (I tested with BTSX as well as standard IWAD maps).

Re: The Fake Jump!

Posted: Mon Dec 26, 2022 11:00 pm
by Rachael
Thank you, I will look into that.

Re: The Fake Jump!

Posted: Fri Mar 31, 2023 8:38 am
by yum13241
I think this should be a feature in GZDoom, but it might be considered hacky.