Duke Nukem: Tears of Crimson [DEMO]

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Clownman
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Duke Nukem: Tears of Crimson [DEMO]

Post by Clownman »

Spoiler: Storyline
Spoiler: Early Screenshots
Spoiler: Credits (so far anyway)


Duke Nukem: Tears of Crimson is a short little fangame that is essentially a crossover between Duke Nukem and the obscure PS2 title, Crimson Tears. A game best known for it's blend of RPG and Beat em Up mechanics in a dungeon crawler and it's Sci-Fi setting.

How this project started is a funny story, I was looking for roles by a former VA I'm a fan of, and when I heard the soundtrack to this game: I began suggesting it for my friends' mod of Duke Nukem Forever (far before the actual development tools were properly uncovered in the final game) but eventually, I sat down and played Crimson Tears for myself. I fairly enjoyed it despite it's slow pacing and jank camera, and aside from being just a casual fan who wanted a Duke game akin to the 2001 iteration of DNF (and no way in hell am I just going to recreate it in the doom engine on my own) I joked about a sequel to Crimson Tears that just got rebranded as a Duke title and it all just built up my interest to finally make it sort of a reality.

DOWNLOAD DEMO

Any feedback is appreciated for whenever I finally finish up the other half of the game and do some additional polish. This is to be my last major GZDoom project, let alone stab at a full-on TC.
Last edited by Clownman on Sat Feb 08, 2025 2:38 am, edited 5 times in total.
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Dynamo
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Dynamo »

Interesting, definitely a unqiue but seemingly fitting combo. Looking forward to see what you do with this.
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Captain J
 
 
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Captain J »

Looks intriguing and each map feels immersive already! Makes me imagine if less-known PS1 Duke games were in first person instead of third person. Will look forward to this project.
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Clownman
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Clownman »

Made a shitty no-budget trailer to sort of showcase the characters of the story I want to aim for and try and achieve, along with showcase the tiny bit of gameplay footage of the first map I've done without showing the whole thing. (I've barely started the second one, to be honest.
Spoiler:
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Clownman
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Clownman »

Added some two new weapons over the past two weeks along with various new enemy types. Also messing around with dynamic stage lighting.
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Rex705
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Rex705 »

Looks cool but that HUD needs work. It's really big and takes up a lot of the screen. You could maybe cut the ego, def, and ammo bars in half and Duke can fit in next to them.
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Clownman
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Clownman »

It's actually adjustable with the default HUD scaler option. I just like having my status readable since I have a widescreen monitor and I feel having it at the default size GZDoom sets makes the text hard to read sometimes.
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Clownman
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Re: [Early WIP] Duke Nukem: Tears of Crimson

Post by Clownman »

Been a while since I last updated this. The project has progressed tremendously. Currently working on a fourth level before I actually compile a proper demo build.
In the meantime, have an opening cinematic I made (amature but helps get the story I want to tell across) along with testing of Steroids I implemented.

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Clownman
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Re: Duke Nukem: Tears of Crimson [DEMO]

Post by Clownman »

I'd like to thank everyone for the support thus far. I've just released a demo that I originally compiled for a friend to stream. Currently been busy with IRL stuff and trying to advance my career as an artist otherwise but I do intend to finish this mod. Thankfully I'm basically at the halfway stretch not counting additional polish and balance going forward; any feedback is appreciated.

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