Zoo Genex Unit - Genetically Wild Companions!

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Ganbare-Lucifer
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Zoo Genex Unit - Genetically Wild Companions!

Post by Ganbare-Lucifer »

I got bored one day, and decided to make sprites based on animals with a backstory for it: Basically, they were an experiment funded by the UAC to implement animal cells on humans to have the strength and skill of them with the man intelligence, fortunately, nothing hell related happened and the infants were raised to adulthood where they now are working on the UAC and fighting against the demon invasion. Each country contributed to the Zoo Genex Project for the UAC in a way, with each one having different skills.

Now any companion can spawn at your choice!

Works with all kind of Doom mods and wads!
Spoiler: The Crew
Spoiler: Screenshots
Download here!
Last edited by Ganbare-Lucifer on Fri Dec 30, 2022 9:46 am, edited 2 times in total.
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r&r
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by r&r »

Nicey, ever heard of this https://www.moddb.com/mods/xims-helper-marines
just wondering if you can let your mod function like this one?
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Ganbare-Lucifer
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by Ganbare-Lucifer »

r&r wrote: Fri Dec 23, 2022 4:40 pm Nicey, ever heard of this https://www.moddb.com/mods/xims-helper-marines
just wondering if you can let your mod function like this one?
Nice! I've updated the mod now to include such features along with two new allies!
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r&r
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by r&r »

Ganbare-Lucifer wrote: Fri Dec 30, 2022 9:47 am
r&r wrote: Fri Dec 23, 2022 4:40 pm Nicey, ever heard of this https://www.moddb.com/mods/xims-helper-marines
just wondering if you can let your mod function like this one?
Nice! I've updated the mod now to include such features along with two new allies!
Ah awesome
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MonoculusRift
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by MonoculusRift »

Very cool mod! I checked it out, kind of confused since it spawned a rocket bull or something of the sort who exploded everyone.. but it's very cool!
I really like the spritework. I was kind of confused when the mugshot that you have on the screenshots didn't show up, is that part of a separate mod?
Also, I noticed.. the time in the first screenshot is 13:37. Nice! :P
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DELTAtheDboi005
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by DELTAtheDboi005 »

This is a pretty good furry mod from first look, I'll be checking this one out when I have time.


EDIT:

I've noticed a few things with this mod:

1. the companion AI is a little "funny" so to speak, as in they skid about the place like it's an ice skating competition.
2. the taunts appear to happen when they enter the missile/melee state, sounding like an absolute mess of disjointed voices
3. THE WEASEL IS THE NIGHTMARISH THING I'VE SEEN
4. French fox is love, French fox is life
5. the random spawning of companions... Somehow missed this one until just now... Personally, the abilty to choose the companion via a cvar set to a spawner would fix this. for example, have a spawner that when a cvar hits a certain integer, it spawns the desired companion. For example: CVAR_COMPANION = 1;, the spawner would then spawn the french fox if that makes sense.

Overall, not a bad start... Better than my mod I'll say... Great job
Last edited by DELTAtheDboi005 on Fri Jan 06, 2023 2:47 am, edited 1 time in total.
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Ganbare-Lucifer
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by Ganbare-Lucifer »

MonoculusRift wrote: Mon Jan 02, 2023 7:33 pm Very cool mod! I checked it out, kind of confused since it spawned a rocket bull or something of the sort who exploded everyone.. but it's very cool!
I really like the spritework. I was kind of confused when the mugshot that you have on the screenshots didn't show up, is that part of a separate mod?
Also, I noticed.. the time in the first screenshot is 13:37. Nice! :P
Yep, it's from Wolf Doomguy Mugshot.
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Unregret
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Re: Zoo Genex Unit - Genetically Wild Companions!

Post by Unregret »

Haha. That pigman is hilarious!

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