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Little bit of hell for the homies [WIP]

Posted: Thu Dec 08, 2022 3:48 am
by Hege Cactus
Image

Single person mapping project where I have done mostly silly maps with some of em being bit speed mappish and others just toying around style maps


Current Early Version Download

So far there are 5 maps to play in this early release

All these maps require GZdoom to work & you must load cc4-tex.wad with the wad(included in the download)

Misc info:
- Jump or crouch are not needed, mouse aim is optional and might be handy
- the rare few custom enemies use projectile shots with damage types so they shouldnt cause issues with mods
- In general, Ive tried to make this mod friendly so Ive avoided monster specific triggers and item specific triggers
- The maps can get slightly slaughter-y at times but nothing over shooting, you should be able to handle em.


General Issues known:
- No custom music
A) will be fixed in the full release
- map 04 portals give error message
A) No idea how to fix, tho they still work so... ???
- why does it need cc4-text separately?
A) For some reason including it within the main file itself makes the textures wonky specially in alignments, I have no idea how to fix this


Any feedback is welcome

Some screenies:
https://imgur.com/a/4gacdJN


General Credit listing:
Spoiler:

Re: Little bit of hell for the homies [WIP]

Posted: Fri Jul 14, 2023 11:46 am
by Hege Cactus
Added map 06
https://www.dropbox.com/s/zrpp2qux8a8e9 ... y.zip?dl=0
Just running the zip should work just fine instead of running the two wads together

Re: Little bit of hell for the homies [WIP]

Posted: Sat Sep 16, 2023 1:19 am
by Brohnesorge
I put off playing this for way too long. I'm not nearly eloquent enough for like, map analysis or anything. I just know if I liked a wad or not. And I like this one a lot. I was playing with a mod on the stronger end, and I'm glad I did because this one's spicy af. Agitating Base is aptly named. I was particularly fond of Map 03's general aesthetic, Map 04's...everything, and Map 05's gags. I did get stuck in Map 06, but I don't know if that's the fault of the map, one of my mods or me being blind and missing a probably obvious switch or something.

Either way, this was a great time, and I'm really excited to see what comes next.