Some effects are timed, some are "instant", and some last for the whole level.
Is this mod fair? Lol, no. If you've come to this mod looking for fairness, you're in the wrong place. The point is that it's "chaos", and chaos is on no one's side.
Is this mod stable? I can't promise that. Due to the nature of this mod, I can not promise that any and every combination it rolls will still allow progress, and some effects are purposefully made to screw you over. However, I will put in effort to make sure the mod never crashes.
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 2:47 pm
by Rachael
I was told by the author to leave a positive comment so here's a positive comment.
+
(He called me a clown too)
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 2:48 pm
by Fishytza
This is a nice way to spend a couple of hours if you want to just play something fun and stupid.
Spoiler:
The "fake crash" got me, so kudos
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 3:05 pm
by CandiceJoy
While the mod is VERY much not my personal thing, I tested it for the author and it's very well done and polished. If it's your type of thing, you should 110% check it out
(Also disclaimer: The author is a huge cutie)
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 3:13 pm
by CandiceJoy
Rachael wrote: ↑Thu Dec 01, 2022 2:47 pm
(He called me a clown too)
If the shoe fits...
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 3:21 pm
by Rachael
CandiceJoy wrote: ↑Thu Dec 01, 2022 3:13 pm
If the shoe fits...
Oh look what I randomly found on the internet!
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 5:59 pm
by Marisa the Magician
Goobers, all of you.
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
Posted: Thu Dec 01, 2022 6:50 pm
by cubebert
I've gave this a go with a couple of maps and I got to say, this is great for replaying familiar mapsets. I do have one suggestion for GZChaos, and that's having the ability to disable certain effects; specifically, the morphing effects for the player. Having the player morph into a different character might break some gameplay mods, and I'm not sure if GZChaos already disables the effect if it doesn't detect the default player class.
Re: [Beta 1.0] GZChaos - Do you like random bullshit?
- Fixed memory buffer oversight. This system is in place to prevent effects from re-rolling too close together. By default, GZChaos will remember the last 20 effects you've rolled to help make sure you get different effects. This can be increased or decreased in the settings.
- Prevent "Player commits suicide" on seeded runs. This is a statistical inevitability that this will get rolled, and it sort of defeats the point of playing a seeded run if there's a guaranteed dead end. The fake one will still roll.
- Fixed the crash @BeachThunder experienced and the one Icarus ran into on his stream.
- Added a "Max effect duration" slider in options. This will cap certain effects by the minute. The average effect duration is 3 minutes, but some do exceed that amount. This setting is present for cowards those who "get it" for certain effects. Leave off to use the default duration I set.
Re: [Beta 2.1] GZChaos - The random mutator mod with >200 effects
Posted: Tue Dec 12, 2023 3:29 am
by [_ilystra_]
I have a server error 400 when I click on the link with the July 25 mod version
Re: [Beta 2.1] GZChaos - The random mutator mod with >200 effects
Posted: Tue Jan 09, 2024 3:19 am
by Lord_Greyscale
Seconding the "400 error" drom dropbox in the latest link, and since the first-post's link was updated to that latest one, I'm guessing more than a few people haven't "been able" to download it.
The july 18th link does work, so at least a recent-ish older version is available.