Spoiler: Bloated preambleWhat is this?
A gameplay mod for GZDoom replacing weapons and (most) items. The lineup is relatively standard in functionality and mostly focuses on (hopefully) being satisfying to use and well-balanced. Quick-throw grenades are available as well as toggle behavior for the Radsuit and Lightamp powerups, and exactly four weapons have altfires. Be sure to check the controls!
No changes are made to monsters, so feel free to supply your own.
Why is this post so bare?
I'm making this thread and releasing an unfinished mod as a spur-of-the-moment decision likely influenced by exhaustion, I don't want to give myself enough time to change my mind on doing so, plus there's really not much to say about this mod.
Why's it called that?
Kan is the name of the protagonist. He's an old barely-fleshed-out character of mine that I rebooted for this mod. That's really all there is to it, I'm bad with titles.
Get this mess here!
Spoiler: What's not done?
Note about credits!
There's a good chance I've forgotten to credit somebody in one or more sections of the credits. If you recognize something that isn't credited, please tell me and I'll fix that ASAP. The credits shown below can also be found in the mod's files in .txt form.
Spoiler: Credits: Graphics
Spoiler: Credits: Sounds
Spoiler: Credit: Code