Hey all, long time lurker even registered for an account a while ago but never posted. I have been making levels and demo projects with the GZDoom engine for a long time but never released anything. Got to a point a little while ago where I felt like if I wasn't releasing the things I made that I was just screaming into the void. This is the second project that I have released, I originally posted it over at the Doomworld forums but wanted to get some opinions from here as well. I have learned a ton of stuff over the years from these forums and gotten endless amounts of entertainment, so I guess this is my way of giving back in some small way. So onto the level.

This was tested with GZDoom 4.8.2
Free look, jump and crouch are all recommended
This level uses brightmaps, dynamic lights and MD3 Models
All art assets and music have corresponding credits in the credits list
the axe (for those not familiar with it) has a secondary attack that allows you to charge it and it does more damage.
This is the second revision of the map, please let me know what you think. Positive or negative I learn from and appreciate all feedback.
Screenshots:



Playthrough (if you don't care about spoilers, it isn't a trailer):
And where you can download the pk3:
https://www.mediafire.com/file/oq1cdygj ... 2.zip/file