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"Action Movie" bullet impact effects [video example provided]

Posted: Tue Nov 22, 2022 11:51 am
by Graaicko
So for my mode I would like to add semi-realistic bullet impact effects kind of like in the GMod video: https://www.youtube.com/watch?v=Ndb3ElWTgxg

I would like to make bullet effects such as in the video. I have a smoke effect that should fit well with this effect, but I need the smoke effect to appear when the bullet hits the wall and fade out similar to the video. The projectiles I am using for my weapons are model based tracers. So I am very excited to see how these turn out.

Current code, it uses a smoke effect I created specifically for weapons when fired. The effect is a bit to fast and spreads out unevenly making not look so good for bullet impacts on walls or objects.
Spoiler:

Re: "Action Movie" bullet impact effects [video example provided]

Posted: Thu Dec 08, 2022 6:28 pm
by difficultoldstuff
Mm... this smells of texture-type detection for different hit effects and sounds, 3D-model based puff effects aligned to surface vectors and such whatnots... Sorry, what was the question?

Re: "Action Movie" bullet impact effects [video example provided]

Posted: Fri Jan 13, 2023 1:39 am
by Kaution
Something like this:

viewtopic.php?t=76648