DBK03: Shrine of the Silver Cyber-Primate - looking for mappers!

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Big Ol' Billy
Posts: 29
Joined: Mon Jul 15, 2019 8:32 am

DBK03: Shrine of the Silver Cyber-Primate - looking for mappers!

Post by Big Ol' Billy »


The ultraverse's most savage game show has moved to a new network: the Diabolical Broadcasting Korporation. Take the role of a "lucky" contestant and battle your way to--uh--well, they promised there were prizes, right?

The DBK series is--finally!--back with a tech/mesoamerican theme that acts as a sequel to an old favorite, Legend of the Hidden Tech. Packed with lots of gimmick-ready special mechanics and interactive things, the Krew is bringing the series back in a BIG way. Check out the standalone demo map below for a pretty extensive demonstration of the new resources, narrative framing, and the overall look & feel we're going for. Then download the development kit to get started making your own map with the resource pack. MAPS ARE DUE BY JANUARY 1ST JANUARY 5th, 2023!

DOWNLOAD RESOURCES:
  • Development Kit v02, including:
    • Resource Pack v02
    • Map Template v01 (MAP02 slot)
    • Bonus Map Template v01 (MAP34 slot)
previous versions:
Spoiler:
RULES:
Spoiler:
BONUS MODE MAPPING:
Spoiler:
TIMELINE:
Spoiler:
SCREENSHOTS:
Spoiler:
Last edited by Big Ol' Billy on Sat Dec 31, 2022 2:49 pm, edited 3 times in total.
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esselfortium
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Joined: Tue Sep 19, 2006 8:43 pm

Re: DBK03: Shrine of the Silver Cyber-Primates - looking for mappers!

Post by esselfortium »

This looks great and super charming, looking forward to playing it! I love the Legends of the Hidden Temple theme.
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Big Ol' Billy
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Re: DBK03: Shrine of the Silver Cyber-Primates - looking for mappers!

Post by Big Ol' Billy »

Thanks for the encouragement, Essel!

FYI working on a small update to the bonus mode demo, just to do away with the MAP30 hub and present the maps like more conventional bonus maps that you just IDCLEV to. May revisit the bonus hub idea in the finalizing stage, but it's needless complexity here. Stay tuned...
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BROS_ETT_311
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Re: DBK03: Shrine of the Silver Cyber-Primates - looking for mappers!

Post by BROS_ETT_311 »

I SPY OLMEC!!
Spoiler:
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Big Ol' Billy
Posts: 29
Joined: Mon Jul 15, 2019 8:32 am

Re: DBK03: Shrine of the Silver Cyber-Primate - looking for mappers!

Post by Big Ol' Billy »

It may seem a little quiet here, but a baby caco tells me that there are at least three maps in development as we speak, including one from Scrangus McBrickdad that I've gotten to see in action!

Moreover, we have what will be the final resource pack update (barring any significant bugs), along with a little streamlining of the bonus mode map collection and further polishing on the demo map. Mappers should at least make sure to grab the Development Kit v02, which has the latest resource pack (dbk03-rez-v02.wad).

Resource Pack v02 changes
  • Improved liquids! PSWATER[#] for a smooth blue water texture, OFALLW[#] for waterfalls
  • TREEG3 midtex for all your fake forest scene needs ;)
  • A small addition of Turok textures (prefix TK######)
  • A few other flats and textures from mid-90s early-3D games
  • Three new MIDIS: D_HOCUS (MAP16), D_HOTHED (MAP17), D_MNBLD (MAP18)
Re: the bonus mode, I've removed the MAP30 hub for now, as I think I have a clearer (and more straightforward) idea of how I want to sequence these maps. The maps themselves are unchanged.
BROS_ETT_311 wrote: Tue Nov 22, 2022 8:50 pm I SPY OLMEC!!
Never heard of him... *starts sweating nervously*
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Big Ol' Billy
Posts: 29
Joined: Mon Jul 15, 2019 8:32 am

Re: DBK03: Shrine of the Silver Cyber-Primate - looking for mappers!

Post by Big Ol' Billy »

Quick update while I'm doing some final (weather-delayed) holiday travels: the official deadline is extended to *****JANUARY 5th*****. This is a one-time-time-only extension, folks--though remember that you just need to submit something (at any stage of progress) for consideration in the final project! You can of course just post in this thread, but messaging me works too, which has actually been the norm this time around.

I'm excited about how things are shaping up! By my count, we're looking at something more like a 6-map project plus some bonus/credit stuff, which I think could be a nice, digestible length for players. But there's definitely room for more. More details to come!

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