Welcome back to 2008, everyone! Knee-Deep in KDiZD is here, appearing courtesy of The History Channel. That’s right, it’s 2007’s Knee-Deep in ZDoom, now upgraded for vanilla Doom2.exe.
If you’re not familiar with the original KDiZD, that’s okay! (After all, it has been… wow, 15 years?) You can think of KDiKDiZD as a Doom E1 remake with larger maps and a combined focus on atmosphere, exploration, and tougher combat. KDiKDiZD is also packed full of weird mapping tricks and some really dumb jokes.
KDiKDiZD has been primarily tested in Eternity Engine, DSDA-Doom, Chocolate Doom, and Doom2 1.9, but it will probably work in any Boom-derived or vanilla-like port of your choice.
Eternity is the preferred non-vanilla port to play this in. If you're using a dev build, there was a savegame dehacked bug introduced on Oct 2, 2021, which was fixed on Sept 3rd, 2022. So if you run into savegame weirdness, try updating.
There are currently some graphical glitches in DSDA-Doom, causing various sprites and textures to display incorrectly.
I'm told that it works in Woof, though I haven't tested it there myself.
It works in GZDoom builds from Nov 18, 2022 or newer, in 256-color software mode only.
It doesn't work with true-color rendering. Effects and lighting will not appear correctly or at all.
Your name is Doom Guy, an actor. You've been cast in a cable TV reenactment of 2007's "Knee-Deep In ZDoom". You were never much of a history buff, but it'll put food on the table and help cover Daisy's vet bills. Maybe it'll even revive your acting career. You adjust the prop helmet to breathe a little easier, try out a few cheesy poses with your character's handgun, and ready yourself for the first day of filming.
This forum isn't letting me embed images, so here's an imgur link.
Nine KDiZD maps reinterpreted and enhanced with streamlined layout progression, updated visuals, and all-new fight choreography.
Soundtrack replacement featuring new MIDI arrangements of the original Doom tracks.
22 monsters, split between 10 standard types and 12 added ones, featuring a selection of KDiZD monsters and several new to KDiKDiZD.
Heavily modified palette with 38 added fullbright colors and some other tricks up its sleeve.
Countless new textures and flats.
Camera textures to show distant events as they occur.
Sliding doors, see-through glass floors, warping liquids, advanced lighting effects, forcefields, scripted events, and slopes.
Compatible with Eternity Engine, DSDA-Doom (mostly), GZDoom, Chocolate Doom, and DOOM2.EXE.
Not compatible with true-color rendering.
(load the A and B wads together)
DEH9000 patch source