The Definitive IQM Model Template/Example (includes Blender files)

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
Nash
 
 
Posts: 17340
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

The Definitive IQM Model Template/Example (includes Blender files)

Post by Nash »

The ultimate IQM reference/template file. Includes fully animated world models and view (weapon) models. Ultra minimal, cleanly constructed-from-scratch models that shows you precisely what you need to get IQM working. Everything is at the perfect scale and orientation. I eliminate the guesswork for you. Use this as a template or reference for your IQMs. No "converted/ripped from commercial game asset" nonsense so the data is pristine.

Includes .blend files and the weapon .blend file has a camera that allows you to precisely preview the view model position

Also includes an IQM Export Guide.txt for general rules to follow to ensure perfect exports. Please read

Download: https://www.dropbox.com/s/2ekraamm4zczm ... t.pk3?dl=1



I use the official IQM exporters, get them here for your preferred Blender version: https://github.com/lsalzman/iqm

Return to “Assets (and other stuff)”