[ECWolf]Zugzwang, a limit-removing Wolf3D map

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Woolie Wool
Posts: 1712
Joined: Mon Dec 15, 2003 3:36 pm
Graphics Processor: nVidia with Vulkan support

[ECWolf]Zugzwang, a limit-removing Wolf3D map

Post by Woolie Wool »

Download now: https://www.dropbox.com/s/gw28oqs1hguv1 ... g.zip?dl=0

Happy Halloween! I developed this semi-speedmap in three two-hour sessions over the weekend. It's a quite difficult, fast-paced map in which the player has to move quickly and with purpose, or die. The title comes from a piece of German chess jargon meaning "compulsion to move", a state in which you have to move, but every single move you can make exposes you to more danger. There's nowhere to hide in "Zugzwang", and many routes for the Nazis to bypass any attempts to hold a chokepoint. You can try a number of different routes through "Zugzwang", and it never plays the same way twice. A typical run will take you 8 to 12 minutes. Enjoy!

Return to “Levels”