Introducing new and improved Relighting.
- Any mod.
- Any map.
- Any game.
New stuff: This version fixes a lot of things. Dynamic sprite floor and wall shadows are added, and dynamic lights are sparingly applied for added shadow maps. It still has reflections, colored lights, and dynamic sector lighting. There are no configuration text files, so this works with anything. Performance is greatly improved and should not be an issue on any rig.
More stuff: This version also has baked sidedef lighting that adds a surprising amount of depth as seen here independent of dynamic lighting at no performance cost. (Note: tier sidedef lighting isn't exposed in ZScript. Still looks cool.)
Be aware that this is in beta. I have fixed many bugs, but doubtless there are things that do not work. There are things that could be done better. Also be aware the sprite "shadows" are sprites. They are flat cutouts that will stick out over edges, because they can't be clipped. Can't be helped. Also be aware that sizing is approximate for performance reasons; I have written this to make choices based on minimal calculations with speed in mind. (It still looks really cool.)
If you are having a problem running this, tweak Performance Settings. Anything and everything can be turned off or dialed back. Let me know what you think!
New Version: announcement