https://imgur.com/usoDnWk
https://imgur.com/HPD7pg0
(The upper one is a screenshot from Blender, and the other one is taken from GZDoom)
Currently, I'm trying to make a gun consisting of a 3d model. The blender's and the GZDoom's cameras are all set to 90 degrees. This means, theoretically, they are identical to each other. So, I quickly made an indicator that indicates the center and the border of the screen, and adjusted the model. Then, I converted the model to md3 and applied it to the GZDoom. However, as you can see, I made the indicator fit directly into the player's camera. But, the posture looks obviously different from what I expected. Are there any additional settings to make those cameras really 'same'? Sorry for the unorganized and worst English.
3D Model on First Person View Issue
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- Posts: 378
- Joined: Fri Mar 03, 2017 9:53 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: 3D Model on First Person View Issue
That's just how models work I believe. They always angle towards the center IIRC.
Re: 3D Model on First Person View Issue
R4L wrote:
> That's just how models work I believe. They always angle towards the center
> IIRC.
Sorry but I don't understand. Does that mean every mesh that fills up a model angles toward the center when applied to the first person weapons?
> That's just how models work I believe. They always angle towards the center
> IIRC.
Sorry but I don't understand. Does that mean every mesh that fills up a model angles toward the center when applied to the first person weapons?
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- Posts: 378
- Joined: Fri Mar 03, 2017 9:53 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: 3D Model on First Person View Issue
Yep. You can see it if you adjust the offset of the model to move towards the right. It will automatically angle towards the center.
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Re: 3D Model on First Person View Issue
What? Sounds absurd. Where would the "center" be? 32 units from the viewpoint? 128?
Re: 3D Model on First Person View Issue
R4L wrote:
> Yep. You can see it if you adjust the offset of the model to move towards
> the right. It will automatically angle towards the center.
Now I see it. Thanks!
> Yep. You can see it if you adjust the offset of the model to move towards
> the right. It will automatically angle towards the center.
Now I see it. Thanks!
Re: 3D Model on First Person View Issue
And, one more question. Just like Cherno's question, I want to know the exact position of the 'center'.