I'm happy to announce that Infested now has an Episode 2! Download link is here: https://drive.google.com/file/d/1iqptiZ ... share_link
- MAP05 through MAP08, plus epilogue MAP09
- Co-op support (ie. softlock prevention, hopefully)
- Various fixes, tweaks and cosmetic updates
1. About this WAD
Infested is a GZDoom-compatible UDMF mapset that currently (October 2022) has 7 maps split into 2 mini-episodes.
Design goals:
- Gameplay feel of a Boom/MBF-compatible megawad, still firmly a Doom 2 WAD despite all the features
- GZDoom visuals (portals, 3d floors, truecolor textures) and scripting (custom encounters, expanded arsenal and bestiary)
- An adventure with maps (some non-linear) that lead into each other with a "sense of place"
- Lots of monsters to kill, with frantic action but not full-on slaughter
- DOOMCUTE
- Lost Civilization
- Going Down
- Valiant
- Doom Eternal
2. Downloads
Infested v2.0 (Episodes 1 and 2): https://drive.google.com/file/d/1iqptiZ ... share_link
Full Readme: https://drive.google.com/file/d/1pUh1b- ... share_link
3. Quick Info
IWAD: DOOM2.WAD
Source port: GZDoom 4.8.0 or newer required (tested on 4.8.0)
Recommended compatibility settings: Tested with Default. Doom, Boom and MBF modes should also work. Doom (strict) and Boom (strict) are NOT recommended.
Jumping / Crouching / Freelook: No / No / Optional
Extra keybinds: Alt-Fire recommended but not required
Game modes: Single player fully supported, co-op supported (but needs testing), deathmatch not supported
Difficulty modes: Yes (4) - lower difficulties reduce monster count, remove some "arena" traps, add more health/armor pickups, and reduce damage taken
Maps included: 7 gameplay maps, 2 story maps
Custom stuff: monsters, weapons, textures, sprites, MIDI music, scripting, etc.
Difficulty wise, UV is intended to be somewhere between Eviternity and Sunlust - difficult at times but manageable, especially with saves.
HMP has fewer monsters and should hopefully feel about the same as popular megawads like Eviternity, Valiant, etc.
Lower difficulties don't further reduce the monster count, but they make things easier in other ways - more pickups, fewer traps, etc.
I would like to thank the denizens of the Hellforge discord for their help and support. Great place to be for aspiring GZDoom mappers.
I've enjoyed a ton of Doom WADs both new and old over the past few years, and a few of them have rubbed off on the development of this one. In any event, this project is my way of giving back to the community, so I hope someone enjoys it and keeps spreading the joy of DOOM.
4. Screenshots
EPISODE 1
MAP01 - The Artist
MAP02 - The Conduit
MAP03 - The Tower
MAP04 (intermission) - The Deal
EPISODE 2
MAP05 - The Explorer
MAP06 - Rain Tempter
MAP07 - Alone in the Darkness
MAP08 - Destined to Crumble
MAP09 (epilogue) - Three Voices