[refactoring5]: Exhumed: Weapon aiming is screwy
Posted: Sun Oct 23, 2022 10:04 am
It would seem weapon aiming is a little screwy after all, but I discovered this by randomly shooting walls lol.
It seems that all weapons shoot roughly around the center of the screen now, and not where you're actually aiming, be they hitscan or not, including the scepter. Found it while I was shooting at the ground in front of the elevated platform. All weapons are always shooting it instead of wherever I'm pointing. This is with autoaim on, but even without it shouldn't make a difference.
https://drive.google.com/file/d/1iG8K5B ... sp=sharing
It seems that all weapons shoot roughly around the center of the screen now, and not where you're actually aiming, be they hitscan or not, including the scepter. Found it while I was shooting at the ground in front of the elevated platform. All weapons are always shooting it instead of wherever I'm pointing. This is with autoaim on, but even without it shouldn't make a difference.
https://drive.google.com/file/d/1iG8K5B ... sp=sharing