Hello everyone, I'm a stupid newbie to this site and have only had ZDoom 1.2 for a few hours.
Anyway, is there a way to get rid of bullet decals (and other projectile decals) but leave blood splats? (I have a cool level I'm working on that would look cool with monster blood on the wall but stupid with bullet holes.) I tried setting MissileDecals to False but that didn't work. The only solution that halfway worked was setting the maximum number of decals to zero, but that also disables blood stains. Any solutions? Thanks.
Getting rid of shot decals
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ZooM removes the BFG decal. All you need to do is make a blank picture and reference it like this in DECALDEF:
If you want anything else to not have a decal, add it to the generator list.
Code: Select all
/***** Blank Decal *****/
decal Blank
{
pic BLDECAL
shade "00 00 00"
}
generator BFGBall Blank
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Don't think that would work. Remember, DECALDEF is cumulative. If you have removed an entry then the one from Zdoom.wad would still be used even if you put a decaldef with the missing definitions into your WAD. You'd have to point the generators at somthing else - like a blank decal if you just want to remove certain decals (as Nanami suggests).HotWax wrote:Extract it, remove the entries you don't want, and slap it in a PWAD and you're done.
Just for info (no use in this case) you can set the variable cl_maxdecals to 0 to remove all decals. It's 1024 by default.
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actually the page moved to http://zoom.mancubus.net
also an easier way to get rid of decals is to type "cl_maxdecals 0"(without the quotes) in the console.
also an easier way to get rid of decals is to type "cl_maxdecals 0"(without the quotes) in the console.
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Destroyer wrote:also an easier way to get rid of decals is to type "cl_maxdecals 0"(without the quotes) in the console.
Enjay wrote:Just for info (no use in this case) you can set the variable cl_maxdecals to 0 to remove all decals. It's 1024 by default.


Although, in this case, Dice wants to get rid of some, but not all the decals. Not just reduce the number either - Dice wants to remove specific decals.
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So THAT's how you do it. I've been wondering for quite a while now. That's really cool!Nanami wrote:ZooM removes the BFG decal. All you need to do is make a blank picture and reference it like this in DECALDEF:
If you want anything else to not have a decal, add it to the generator list.Code: Select all
/***** Blank Decal *****/ decal Blank { pic BLDECAL shade "00 00 00" } generator BFGBall Blank
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I stand corrected.Enjay wrote:Don't think that would work. Remember, DECALDEF is cumulative. If you have removed an entry then the one from Zdoom.wad would still be used even if you put a decaldef with the missing definitions into your WAD. You'd have to point the generators at somthing else - like a blank decal if you just want to remove certain decals (as Nanami suggests).