[refactoring5]: Blood: Throwing TNTs is weaker

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sinisterseed
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[refactoring5]: Blood: Throwing TNTs is weaker

Post by sinisterseed »

It's not as powerful as it used to be, perhaps the scaling is wrong?

A fully powered throw doesn't gain the stupid distance and power it could before the refactor.
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mjr4077au
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Re: [refactoring5]: Blood: Throwing TNTs is weaker

Post by mjr4077au »

This should be fixed now by "- Blood: Fix bad zvel inside `playerFireThing()` where slope factor was lost." in refactoring6.

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