[refactoring3]: Duke: Enemy activation issues

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mjr4077au
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[refactoring3]: Duke: Enemy activation issues

Post by mjr4077au »

It feels as if some Liztroopers should be activating by my presence, but they must have better visibility of me than before-hand.

Both of these places are very early into E1L3.



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Graf Zahl
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Re: [refactoring3]: Duke: Enemy activation issues

Post by Graf Zahl »

Other mainfestations of the E2L1 thing. It would have been more a surprise if it had been an isolated issue.

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