[refactoring3]: Duke: Liztrooper in E2L1 not activating properly anymore.

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mjr4077au
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[refactoring3]: Duke: Liztrooper in E2L1 not activating properly anymore.

Post by mjr4077au »

Once you start E2L1, if you race around to the other side of the forcefield, one Liztrooper never activates until you shoot him at least once. If you pause and stop on the other side of the forcefield, he awakens appropriately.

Behaviour did not exist in 1.5.0.

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [refactoring3]: Duke: Liztrooper in E2L1 not activating properly anymore.

Post by Graf Zahl »

Fixed. This one went right into master. I actually thought about making this change when reviewing this commit for purely organizational reasons, but decided to let it pass into master.
Big mistake, I should have listened to that little voice in my ear... :?
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mjr4077au
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Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia

Re: [refactoring3]: Duke: Liztrooper in E2L1 not activating properly anymore.

Post by mjr4077au »

That little voice is usually always right 😅😁. Glad it's resolved though.

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