Dxn-WADs

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DavidN
 
 
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Dxn-WADs

Post by DavidN »





After several years of saying I would get around to doing this eventually, here are the custom WADs that I use when recording videos!

Dxnify
Sprite replacements only, compatible with anything



A fursuit for your Doom gameplay! This changes the classic status bar face to my rabbit character in varying states of distress (sprites based on a picture by my lupine friend Susi). In addition, to help with my colourblindness, the key sprites have been changed to vaguely Scottish things identifiable by shape:

Blue card: Can of Tennent's Super lager
Yellow card: Can of IRN-BRU
Red card: Box of Walkers Pure Butter shortbread
Blue skull: Box of Scottish Blend tea
Yellow skull: Packet of Custard Cream biscuits
Red skull: 2-pack of Mr Kipling Sticky Toffee sponge puddings





DxnHud
Uses SBARINFO and ZScript - I use this for almost everything, unless the WAD has its own status bar and it particularly needs it



A status bar replacement graphically based on the one from DeadMarine by Gifty at viewtopic.php?t=58521 , but made much more compact. From left to right:

Health and armour - Numeric and bar displays, as well as showing the type of armour currently in use. Past 100, the backgrounds overlay a blue bar to count up to 200%.

Titles - For displaying WAD information for streaming. These are displayed based on the contents of three CVARs - use set dxnhudwad "WAD Title Here" to configure them, with an empty string ("") to turn them off:

dxnhudwad (string) - Name of the mapset being played
dxnhudauthor (string) - Author of the mapset. If this is set to MAPINFO in all caps, use the author named in the MAPINFO for the current map instead.
dxnhudmap (bool) - If 1/true, display the current map name.

Ammo counter for the current weapon. Above this is the key display for blue, red and yellow skulls/cards, which works the same way as the default Doom status bar.

Weapon inventory. This works a little differently from standard Doom - the pistol isn't displayed, the first light is for the shotgun, second for the super shotgun, then they follow the standard weapon order.

Ammunition - Bars and counters to display the currently held ammunition compared to maximum capacity.

Level progress - Bars and counters showing the number of monsters, items and secrets remaining. The bars will count up as the player gets closer to completing these categories.



DxnMarine
Use with care, may have some problems on maps that rely on standard classes for scripts.

Enhancements for visual effects, sounds, and so on. Once again, this is very heavily based on Gifty's DeadMarine, with some things customized (or removed if I didn't feel they were what I wanted) - I could have released this a lot earlier without the others, but I didn't want my entire body of work in GZDoom to be of taking other people's code and deleting some of it. This also includes the DxnHud status bar, with some enhancements made possible by altering some of the standard Doom classes.
Last edited by DavidN on Thu Sep 07, 2023 7:00 pm, edited 1 time in total.
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Void Warrior
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Re: Dxn-WADs

Post by Void Warrior »

Wow! Did I really wait for this moment! I've wanted to play with such a HUD for a long time! Thank you, DavidN!
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lonnon
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Re: Dxn-WADs

Post by lonnon »

Small correction: the CVAR to display the current map name in DxnHud is dxnhudmap, not dxnhudmapname as DavidN states in the post. It wasn't working for me, so I popped it open in Slade and looked up the correct name. Works great!

Absolutely love this HUD design. Thanks for sharing a beautiful and functional HUD!
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DavidN
 
 
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Re: Dxn-WADs

Post by DavidN »

Oops! Thank you - I've corrected that now
arious
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Re: Dxn-WADs

Post by arious »

@DavidN Thank you very much for these WADS.

In your videos there are white hit point numbers that popup just above enemies while you shoot at them. Is this a mod that is available or your own creation?

Many Thanks
Stephen
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Re: Dxn-WADs

Post by mamaluigisbagel »

It'd be cool if the WAD/Author/Map Name portion of the HUD could be made into a separate mod for people that play non-vanilla mods. Maybe also with a way to adjust the scale and position.
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