[GZDoom] - Rampart (WIP)

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AngryParsnip
Posts: 1
Joined: Sun Aug 28, 2022 3:22 pm

[GZDoom] - Rampart (WIP)

Post by AngryParsnip »

Been a long time since I was part of the scene - we still had the late great Ty Halderman (RIP.)

Anyway, I used to make levels back in the 90's with my brother in DCK2.2.
Coming back after 20 years and a lot had changed.
This was my first level using a new builder, new plugins (3d and sloping floors), a new engine and ACS code.
So this was less of a complete level, more a combination of ideas to test all the 'new' features available to me!

I doubt I'll have the time to pick it up again, but I liked some of the ideas used.
Full permission to use any parts of this wad and code is given, for credit in the accompanying .txt file (do people still do that?!)

Uhh, IIRC (its bee a good few years since I thoughed this wad), it uses textures from D1 and D2 wads.

I'd love to see where someone more talented could have taken this.

Wad is larger than 96kiB file limit, so here is a Drive link

https://drive.google.com/file/d/1RhyBaF ... sp=sharing

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