Need help with PBR

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
Wiw
Posts: 762
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Need help with PBR

Post by Wiw »

I'm telling you, I can hardly get the hang of making PBR textures. They barely show up as it is, but right now, all the metal in my map has a black stripe going through them. I'm assuming it has something to do with that part being white to begin with, but honestly, right now, I'm near giving up. How do I get this to look right?

Image
dpJudas
 
 
Posts: 2923
Joined: Sat May 28, 2016 1:01 pm

Re: Need help with PBR

Post by dpJudas »

First of all, diffuse/normal/specular or PBR textures don't show anything special unless you have a dynamic light pointing at them. Sector light is not enough.

Secondly, if you want anyone to say what is wrong with your textures you will have to actually show us how those textures look in their raw form. A screenshot from the game doesn't tell us much.
User avatar
Wiw
Posts: 762
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: Need help with PBR

Post by Wiw »

Well, I used all white for the metallic texture. Was that wrong?

Return to “Assets (and other stuff)”