VOXEL DOOM
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Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
VOXEL DOOM
With the new voxel doom it keeps crashing with a "rendering threads did not finish within 5 seconds" error and it freezes the error screen for until either a right click or task manger is used even trying to restart the game from the screen will not start the game instead it will run in the background unable to be closed until the task manager is used.
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Re: VOXEL DOOM
Runs fine here but I'd say that I converted a single voxel model today into a polygon model and it had like 14000 faces that could be a source of major slowdown so maybe your computer simply couldn't handle the mod?
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- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: VOXEL DOOM
I'd really really offer the project starter to include LODs so in the certain distance sprites to be shown instead of resource hungry voxels. That would also mean that additional 8-sided (or even better 16-sided) versions of dead monsters must come with the voxel package so when player comes closer this optimized illusion doesn't break. It's now possible.
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- Lead GZDoom+Raze Developer
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Re: VOXEL DOOM
What hardware did this error occur on?
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Re: VOXEL DOOM
for whatever it's worth, I had a similar issue when I accidentally started Gutrot Island in Reelism 2 with the software renderer selected. I kinda assumed this was related to the level being too complicated, but I can look into seeing if it happens with the voxel cars disabled. This is on a AMD Ryzen 5600x with a AMD RX 580 gpu.
Re: VOXEL DOOM
this is my PC specs
Processor is AMD Ryzen 9 3900X 12 core
Ram is 32GB
GPU Nvidia 3080 TI
(I do have the latest Nvidia Driver)
just tried to play it (as of the writing) and it came up with "Render threads did not finish wiGL_VERSION: 4.6.0 NVIDIA 516.94 thin 5 seconds"
I do have the latest gzdoom installed
my rendering quality on the game itself is speed should I change it to Quality or is there something else there?
Processor is AMD Ryzen 9 3900X 12 core
Ram is 32GB
GPU Nvidia 3080 TI
(I do have the latest Nvidia Driver)
just tried to play it (as of the writing) and it came up with "Render threads did not finish wiGL_VERSION: 4.6.0 NVIDIA 516.94 thin 5 seconds"
I do have the latest gzdoom installed
my rendering quality on the game itself is speed should I change it to Quality or is there something else there?
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- Posts: 571
- Joined: Sat Sep 23, 2017 8:42 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: VOXEL DOOM
I got the bug reproduced. It doesn't start doom when software renderer is pre-enabled. As soon as I change the renderer during the game it doesn't crash.
Ryzen 5 1600
16GB (8+8)
GTX 1060 3gb
Ryzen 5 1600
16GB (8+8)
GTX 1060 3gb
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- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: VOXEL DOOM
My suspicion is that the software renderer does not precache its voxels, so that the first frame to be rendered takes too long.
The timeout is a recent addition but apparently never considered the scenario where a lot of stuff had to be loaded first.
The timeout is a recent addition but apparently never considered the scenario where a lot of stuff had to be loaded first.
Re: VOXEL DOOM
I had the same issue, just use OPENGL ES on rendering API and Hardware Accelerated Render Mode and you are good to go