[Won't fix] inventory overlap
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SargeBaldy
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inventory overlap
as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.
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Hirogen2
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Re: inventory overlap
Which is not a multiple of 320x200. And your status bar also looks scaled up, so it seems logically that the hudmessage() commands of Zoom may interfere, because they were designed to work with unscaled HUD, and then also, tehy were done on a specific resolution.SargeBaldy wrote:as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.
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Enjay
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randi
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Enjay
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My instant reaction was much the same - a minor graphical glitch that doesn't really upset anything, and only happens with the rocket ammo. It just looks a little untidy, if you even notice it.
I wouldn't be bothered about it (mind you, I use the status bar). All depends if you want to tidy it up or not I suppose.
I wouldn't be bothered about it (mind you, I use the status bar). All depends if you want to tidy it up or not I suppose.
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Nanami
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HotWax
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Nanami
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HotWax
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Enjay
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HotWax
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Enjay
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I didn't suggest a side angle simply because they are wide and would push the text further to the left. Even the diagonal view (misla8a2) is 32 wide compared with the 15 of misla1 and the full side view (misla7a3) is 49 wide. The rear quarter view (misla6a4) is only 26 but looks a bit odd IMO.
The front (or rear) views take up least room, but to be fair may look less rocket-like to the uninitiated. Do any uninitiated doomers play Zdoom?
The front (or rear) views take up least room, but to be fair may look less rocket-like to the uninitiated. Do any uninitiated doomers play Zdoom?
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randi
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SargeBaldy
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HotWax
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