[Won't fix] inventory overlap

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SargeBaldy
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inventory overlap

Post by SargeBaldy »

as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.
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Hirogen2
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Re: inventory overlap

Post by Hirogen2 »

SargeBaldy wrote:as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.
Which is not a multiple of 320x200. And your status bar also looks scaled up, so it seems logically that the hudmessage() commands of Zoom may interfere, because they were designed to work with unscaled HUD, and then also, tehy were done on a specific resolution.
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Enjay
 
 
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Post by Enjay »

That doesn't look like a hudmessage, but rather the way Zdoom deals with its autogenerating inventory in hud mode.

In fact...

Yes, this is a remarkably similar shot from my own map...
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randi
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Post by randi »

But is this major enough to warrant moving it? Should it stack on the left edge of the screen or just to the left of the ammo count?
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Enjay
 
 
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Post by Enjay »

My instant reaction was much the same - a minor graphical glitch that doesn't really upset anything, and only happens with the rocket ammo. It just looks a little untidy, if you even notice it.

I wouldn't be bothered about it (mind you, I use the status bar). All depends if you want to tidy it up or not I suppose.
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Nanami
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Post by Nanami »

The only thing it obscures is the rocket because the rocket is too tall to fit in that space. It's not that much of a problem.
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HotWax
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Post by HotWax »

You can't simply reduce the size of the rocket icon? Or would that look bad?
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Nanami
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Post by Nanami »

The rocket icon is read from the actual rocket, so if you did that, all rockets you pick up would be smaller as well.
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HotWax
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Post by HotWax »

Nanami wrote:The rocket icon is read from the actual rocket, so if you did that, all rockets you pick up would be smaller as well.
So you're saying Randy can scale text and the hud, but not one icon...
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Enjay
 
 
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Post by Enjay »

HotWax wrote:You can't simply reduce the size of the rocket icon? Or would that look bad?

Or maybe use MISLA1 instead of ROCKA0 as the icon? OK, so it's the projectile instead of the pickup, but it's still a rocket.
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HotWax
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Post by HotWax »

I like Enjay's idea better. Make sure it's the side shot.
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Enjay
 
 
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Post by Enjay »

I didn't suggest a side angle simply because they are wide and would push the text further to the left. Even the diagonal view (misla8a2) is 32 wide compared with the 15 of misla1 and the full side view (misla7a3) is 49 wide. The rear quarter view (misla6a4) is only 26 but looks a bit odd IMO.

The front (or rear) views take up least room, but to be fair may look less rocket-like to the uninitiated. Do any uninitiated doomers play Zdoom?
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randi
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Post by randi »

But using the front view of the rocket, it isn't entirely obvious that it's a rocket in the corner, and the side view is too long to fit.

Edit: Ah! Too slow!
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SargeBaldy
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Post by SargeBaldy »

i like the idea of just a slightly scaled down version of the rocket myself. using another image of a rocket would seem inconsistent and would be less immediately recognized.
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HotWax
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Post by HotWax »

How about a scaled down version of the rocketbox?

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