This is yet another nondescript, almost-vanilla-compatible map* (any limit-removing sourceport works), which I created after spending far far too much time making far far too many edits to an entry 277 (also editing far far too many old 2013-2017 puds). Surprisingly enough, it ended up actually interesting even if I abandoned the theming after the fourth enemy set. There could have been about five to seven times more archviles otherwise, which is uhm. Very boring past a point.
*I could redesign the final hall, but it took removing too many pillars to start working. Six pillars offer both too few turrets and too sparse cover.
Monsters are 214/274/351 total, plus extras for coop. It takes 8-30 minutes to complete, depending on difficulty, on how fast you navigate and on how much %kills you want on completion. UV was designed to be hard (and cruel to a blind run, but definitely possible to survive with some quick thinking), so consider yourself warned.
No Spider Masterminds, Keens or Boss Brains were harmed in the process of creating this map.
The map doesn't include a music track, because I figured out I will spend even longer writing it, and distributing an appropriate unedited one is lame piracy. I've been testing this map for a week anyways, enough's enough. If you figure out what the name references, consider yourself awarded an imaginary pretend internet cookie and you can plug the appropriate soundtrack yourself.
Anyways, here's some fatally shot screens. Feel free to comment and most importantly, have fun.
Spoiler: