GZDoom: Fallen District (now on idgames), large city themed map in classic id style - released

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Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

GZDoom: Fallen District (now on idgames), large city themed map in classic id style - released

Post by Reinchard2 »

Hi everyone
Here's a large Doom2 map in classic id software style. My main goal when creating this level was to achieve a gameplay level comparable to the good old classic Doom/Doom2 with tons of mechanics / traps and lots of fun. For me it takes something about an hour and a half to complete this map in UV. Hope you enjoy it.

Port: GZDoom
Map format: Doom: Doom2
Freelook: yes
Jumping/crouching: not recommended, but map is made in a way that gameplay should not be affected by jumping
IWAD: Doom2
Map: MAP08

Mode: Singleplayer

File: https://www.doomworld.com/idgames/level ... allendistr

Screenshots:
Spoiler:
Last edited by Reinchard2 on Wed Sep 07, 2022 4:33 am, edited 12 times in total.
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Rudiarius
Posts: 29
Joined: Thu Dec 16, 2021 11:59 pm

Re: Need some beta-testers for new map

Post by Rudiarius »

Played it for about 2 minutes and got mad at chaingunners, 10/10
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Need some beta-testers for new map

Post by Reinchard2 »

Five chaingunners to kill with a shotgun in room full of covers makes you mad? Hmm... OK ;)
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: GZDoom: Fallen District, large city themed map in classic id style - released

Post by Reinchard2 »

Updated first post with released wad.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: GZDoom: Fallen District (now on idgames), large city themed map in classic id style - released

Post by Reinchard2 »

Wad is now on idgames, so I update first post and added new link.

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