LEGION - The HoD Monster Mod Update 3 8/21/22

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What should I focus on?

Monster variants
27
53%
Bosses
24
47%
 
Total votes: 51

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Brohnesorge
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LEGION - The HoD Monster Mod Update 3 8/21/22

Post by Brohnesorge »

'Who then', Jesus said, 'which one stands before me?'

The man replied 'WE ARE


Image

FOR WE ARE MANY

Welcome to LEGION, where Hell comes back to bite you in the ass.

DOWNLOAD
Code Repo

General Concepts
  • Enemies are much stronger and more aggressive
  • Most enemies have side graded variants
  • Enemies were designed to fill their same role, but be much better at their jobs. Results may vary.
  • Uses damage types found in various mods, such as HoD BARON, DRLA and other mods of mine and Yholl's
  • There is a very WIP codex with more detailed information in game.
  • Each monster type has a BOSS variant. These are very rare and very dangerous. Currently not every BOSS monster is in.
  • Enemies are grouped into 5 categories, each with unique traits and weaknesses. Human, Demon, Cyber, Undead and Brain
  • --Human enemies do not infight each other
  • --Demons are split into three classes, Lesser Middle and Greater, and often have a wide variety of moves
  • --Cybers are slow but much more durable than a non-cyber cousin. They have a wide variety of weapons
  • --Undead are slow, durable and their corpses must be destroyed or they will get back up
  • --Brains are resistant to all elements and magic, but are weak to melee attacks
Spoiler: More details on the catagories
Spoiler: Elemental attack details
The Bestiary
Spoiler: Don't look if you want to be surprised by the monsters
Latest Changelog

Code: Select all

-New Monsters: Arachnodrone (Arachnotron), Cacolich (Cacodemon), Wizard (Archvile), Ice Imp (Imp), Iceborne Baron and Baron of Darkness (Baron of Hell)
-New Boss: Cyborg Scout (Soldier)
-Fixed Cacoboreals having an electric bite
-Electric bites now do set damage
-Fire bites now do random damage
-Voltaic Archviles are now immune to Electricity 
-SMMs now beep more than once before firing missiles
-Added a sound to summoning
-Added casting sound to recharging barriers
-Added recharge sound to barriers
-Arachnotron barrier cast time increased
-SMM barrier cast time increased
-Fixed some flame VFX failing to appear
-Fixed Ice Damned Souls exploding silently
-Zombie corpse tag added
Some indev gameplay with Soldier Z


TODO
-CVars that actually work
-Patches for special drop tables for various mods
-Add more variants and bosses
-Finish the damn codex

Should work with all Weapon Mods, and I highly recommend something that makes you stronger.
Last edited by Brohnesorge on Sun Aug 21, 2022 9:50 pm, edited 7 times in total.
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Nems
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Re: LEGION - The HoD Monster Mod

Post by Nems »

This is a damn good mod. Even using something like Trailblazer with this is guaranteed to give you a challenge. :D
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kalensar
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Re: LEGION - The HoD Monster Mod

Post by kalensar »

Not shabby at all! I'm going to have to enjoy playing testing out my weapons mods on this to see how gruesome it gets. Brutal FreeDoom GZD V3 Weapons Only seems to be on parity. Been a pretty fu experience so far, especially with them zombies never going down for good. LOL.
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Zonky
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Re: LEGION - The HoD Monster Mod

Post by Zonky »

Happy to see a new monster pack! gonna try this out now, lookin great!

edit: Pretty damn good, looking forward to more variants!
PatCatz2004
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Re: LEGION - The HoD Monster Mod

Post by PatCatz2004 »

Well I'll be damm

The monster pack is actually good...

And well...I have to say, Legion works very well with Cosmobyte's newest gameplay mod called "War Rooster" since I think it really adds that deep-seated dread I guess, with War Rooster actually throwing out hallucinations of doom enemies at you which would give the mod that extra bit of sadistic challenge.

Overall, it and War Rooster really worked so well together.

Here's the link to War Rooster in case you're curious:

viewtopic.php?f=43&t=75855
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Marisa the Magician
 
 
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Re: LEGION - The HoD Monster Mod

Post by Marisa the Magician »

Color me interested, gonna see how this fares with some of my favorite gameplay mods. 👀
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Dr_Cosmobyte
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Re: LEGION - The HoD Monster Mod

Post by Dr_Cosmobyte »

Brohnesorge is dropping a new banger? I got to check this out!
PatCatz2004 wrote: And well...I have to say, Legion works very well with Cosmobyte's newest gameplay mod called "War Rooster"
Much appreciated! :D
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Sascha_Fool
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Re: LEGION - The HoD Monster Mod

Post by Sascha_Fool »

Attempting to play this with Guncaster results in no replacement enemies spawning; other enemy mods work fine, tried multiple load orders to no avail.
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Brohnesorge
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Re: LEGION - The HoD Monster Mod

Post by Brohnesorge »

Both mods replace monsters, so it wouldn't work without a patch. I'll make one...eventually.
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Spaceman333
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Re: LEGION - The HoD Monster Mod

Post by Spaceman333 »

What does HoD stand for?
AvzinElkein
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Re: LEGION - The HoD Monster Mod

Post by AvzinElkein »

Spaceman333 wrote:What does HoD stand for?
Hearts of Demons.
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Spaceman333
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Re: LEGION - The HoD Monster Mod

Post by Spaceman333 »

AvzinElkein wrote:
Spaceman333 wrote:What does HoD stand for?
Hearts of Demons.
Thank you.
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openroadracer
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Re: LEGION - The HoD Monster Mod

Post by openroadracer »

I want to enjoy this mod more; I really like the new abilities granted to the various enemies.

But sometimes, when I gib multiple enemies either all at once or in quick succession, it TANKS my framerate to one frame every few seconds until the clouds of blood dissipate.

For reference, my PC specs are:
  • Operating System: Windows 7
  • Motherboard: AMD 990FXA-UD3 R5
  • CPU: AMD FX-9590
  • GPU: AMD Radeon R9 Fury
  • RAM: 16GB DDR3
And I use Vulkan rendering.
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Brohnesorge
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Re: LEGION - The HoD Monster Mod

Post by Brohnesorge »

Hmm. Lemme put that in my notes, an effects choker for gibs. Anyway I have a worse computer and haven't had that issue.

Just to make sure, what other mods are you running? And was there a Voltaic Archvile at all? They're the black ones that use lightning; they've been known to cause performance hits during testing.
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openroadracer
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Re: LEGION - The HoD Monster Mod

Post by openroadracer »

Brohnesorge wrote:Hmm. Lemme put that in my notes, an effects choker for gibs. Anyway I have a worse computer and haven't had that issue.

Just to make sure, what other mods are you running? And was there a Voltaic Archvile at all? They're the black ones that use lightning; they've been known to cause performance hits during testing.
It was happening regardless of the enemies involved: I could be shooting plain Faculty grunts with no Archies in sight and I'd still get massive framerate losses.

It's not important what enemies are involved, only how many. Or at least, that's been my experience.

As far as other mods used, this happened with both Cosmobyte's War Rooster(mostly as a result of the M79 "Thumper") and Pillowblaster's Russian Overkill, so I doubt it's related to my weapon mods.

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