Hello all, while working on my other mod, Monster Mash, spent some time working on the map Nazis Suck, and have decided to have it as a stand alone mod instead!
Nazis Suck is an improved map from Wolfenstein 3d, it uses e1m1 as its base and expands it as one large level. It uses Wolf3d style weapons and monsters, with no random spawners for monsters, baddies have a random drop spawner that either drops ammo or its weapon.
The maps has many features and twists, some are in game, others are not yet, but its meant to be a hard map to try and escape from, as its played like a prisoner escaping a Nazi bunker.
Many weapons to find to help you out, but ammo is scarce. The map features a custom cast list different than doom II's so if you play out the mod in doom II you get doom II credits, or if you beat the bunker, you get the Nazis suck credits and the Nazi's Suck cast list puts you in the main menu after rolling through. The doom II side is just weapons and monster replacements. Also used Jaguar Wolf3d sprites as its weapon style.
Most of Wolf3d and its expansions baddies are in the map, using the 3d rotations around.
Right now, only Dr. Schabbs has the attack that can turn you temporarily into a mutant ( watch out for blue needles ), but plan on adding more things that can mutate you, and you can mutate into a basic mutant (Pistol and knives ), or at a very small chance, an uber mutant ( Chaingun and Knives ).
Alot of sprites are destructible, which are going to lead to "secrets".
This map is still a WIP, as the bottom floor is nearly done, second floor and third floor have been started, but are just long hallways right now with a few baddies and bosses.
Spoiler:As for score points, Treasures and Intel will give you score points, Killing Gets you some more score points, and destroying Equipment and Experiments also net you that sweet sweet score. For now the score is just a number, but have other plans for use of the score points in the future.
Killing scores : Killing a baddie will net you a basic score, killing with fire x3 score, killing with headshot x5 score, gibbing x6 score and melee kills are x10 the base score value, but are very hard to get. So if a Brown Coat guard is worth 10 points, its 30 for burning him, 50 for popping his head, 60 for exploding him, and 100 for stabbing him. This Does not Include Bosses, They have a set Value Score.
Finding prisoners that are not dead hanging from chains then freeing them will net you will a mega score points, killing them will lose you 100,000 points, and yes, you can have a negative score value.
Mostly Just looking for bug and beta testers to try it out and give some feed back until I am ready to call it a full release.
Spoiler:Try it NOW!
https://drive.google.com/file/d/1VHuvkB ... sp=sharing