GZDoom 4.8.2 released

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Graf Zahl
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GZDoom 4.8.2 released

Post by Graf Zahl »

Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.

Please do not post bugs or issues in release threads! Click here

Download (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Highlights:
  • Fixes a few bugs that were overlooked in 4.8.1

Details
  • fixed names for A_PlaySoundEx
  • ENDOOM is not Windows only anymore.
  • fixed background tiling for summary screen.
  • text update that was missed in 4.8.1
  • add a few maps to the rebuildnodes compatibility block
  • Fix FVector to Vector comparison
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Rachael
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Re: GZDoom 4.8.2 released

Post by Rachael »

Thank you as always :)

Looks like you forgot to upload the Windows binary, though.
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Graf Zahl
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Re: GZDoom 4.8.2 released

Post by Graf Zahl »

I did upload them but something failed. I had to re-do it.
Willytor
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Re: GZDoom 4.8.2 released

Post by Willytor »

I think you forgot to update the main website
brick
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Re: GZDoom 4.8.2 released

Post by brick »

Thank you for the quick fix to these issues!

Is the "rebuildnodes compatibility block" something that forces node rebuilding on maps that are known to have bugs, or the other way round, forces not rebuilding nodes on maps that rely on buggy nodebuilding to function properly? Just clarifying to see which kind of maps to report if I see problems.
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Rachael
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Re: GZDoom 4.8.2 released

Post by Rachael »

It just forces it on maps that are known to have bugs.
brick
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Re: GZDoom 4.8.2 released

Post by brick »

Rachael wrote:It just forces it on maps that are known to have bugs.
Got it thanks. I know of a couple that I've noticed recently that I don't think are fixed (at least I don't see them in compatibility.txt in gzdoom.pl3). I'm guessing the place to post these is the "maps that need compatibility settings" thread, please let me know if that's not the case.
Thanks again!
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Graf Zahl
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Re: GZDoom 4.8.2 released

Post by Graf Zahl »

Either that or post a bug report with the map hashes you get with the 'mapchecksum' CCMD.

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