let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
Bugfix for software mode mirrors not working
make sure ticdup is initialized.
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
Vulkan backend update
validate fountaincolor before using it.
ZScript: don't allow multiple assignment syntax with only one element.
fixed type of third argument of MBF21's MonsterMeleeAttack function.
added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
allow taking screenshots in cutscenes.
fixed JIT target function for GetTimeFrac.
fixed: For cutscenes the alternative clean scaling factors need to be activated.
fixed setup of ready state with Dehacked. This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
Fix the discolored sky bug on Vulkan
check point pushers/pullers by inheritance, not absiolute match
Implement FVector ZScript for Actor Scale
added FailSound property to PuzzleItem
add `i_pauseinbackground` to the menu. note: please pull the language file for this
set `i_pauseinbackground` to match `!(i_soundinbackground)` for all configs before this commit.
fixed division by zero with unvalidated ticdup values.
reinstated con_scale.
make sure the last notch on the start screen is rendered.
fix relative include path when loading folders
avoid storing texture pointers in longer lived data
Graf Zahl wrote:This was fixed after the 4.8.1 release. For now, get a devbuild from devbuilds.drdteam.com I'll try to get a 4.8.2 hotfix version out ASAP.
Graf Zahl wrote:This was fixed after the 4.8.1 release. For now, get a devbuild from devbuilds.drdteam.com I'll try to get a 4.8.2 hotfix version out ASAP.