reimagining the BOOM HUD using SBARINFO: BOOMHUD+

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Delfino Furioso
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Joined: Sat Mar 27, 2021 3:21 pm

reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

These are extended/reworked versions of:
- the BOOM HUD for GZDoom made by Hellser (used in Project: Aurora)
- the Fullscreen HUD included with ZDoom/GZDoom

Being based on the SBARINFO standard, it cannot achieve:
- universal compatibility with gameplay mods
- feature-parity with BOOM

I tried my best to replicate all features as close as possible.
Any constructive feedback is welcome!


LATEST RELEASE (2022.10.20)
https://www.mediafire.com/file/sgpi3ojd ... 2B.7z/file

LEGACY RELEASE (2022.09.06)
https://www.mediafire.com/file/vl4o0zf5 ... B.pk3/file


SCREENSHOTS:
Spoiler:

FEATURES:
- many different layouts
- arbitrary scaling support
- settings menu and cvars
- secondary ammo support
- powerup timers support
- PNG format for all custom graphics
- tweaked FONTDEFS and TEXTCOLO definitions
- small tweaks to selected element positioning


USAGE:
add this mod at THE END of your load order (so it can override any hud provided by iwad/pwad)
gzdoom.exe -iwad "/path/to/DOOM2.WAD" -file "/path/to/D2TWID.WAD" "/path/to/BDLITE.PK3" "/path/to/BOOMHUD+.PK3"


COMPATIBILITY:
gamemode: single player
engine: any GZDoom version with SBARINFO and lump filtering support
games: DOOM.WAD, DOOM2.WAD, TNT.WAD, PLUTONIA.WAD
pwad: it should be compatible with any mod that does not extend built-in actors

TESTED DECORATE/ZSCRIPT MODS:
- "Smooth Weapons Enhanced" by NightFright
- "Led's Generic Weapon Mod" by LedIris
- "Supercharge" by Tango
- "BDLite" by DavidN

TESTED DEHACKED/DEHEXTRA MODS:
- "Minicharge" by Tango
- "BlackOps" by VGA


CREDITS:
Hellser for the bulk of the work on the "Project:Aurora" HUD.
TeamTNT and the ZDoom/GZDoom devs for the inspiration
James Paddock for the "Status Report" fontset
Last edited by Delfino Furioso on Thu Oct 20, 2022 7:21 am, edited 25 times in total.
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Delfino Furioso
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Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

there was a bug with the "1" character due to a last-minute edit
please redownload the file if you have downloaded it more than 5 minutes ago
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.06.14 released with some minor tweaks to cvars and the modern layout
download link updated in OP
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Delfino Furioso
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Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.06.14b released with the addition of a fourth layout
it's a graphical variant of the modern layout, to keep this hud in line with my other mod: dsdaHUD+

download link updated in OP
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.08.03 released

changes:
- tweaked the "modern" layout for better readability
- removed the "distributed" layout
- made the key inventory always visible
- simplified user options regarding stats/time
- added fullscreen support to normal statusbar (screenblock 10) 
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.08.18 released

changes:
- added optional powerup timers
- added berserk indicator
- minor tweaks to widget positioning
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.08.19 released

changes:
- added TEXTCOLO definition to ensure HUD consistency across pwads
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Delfino Furioso
Posts: 89
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Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.08.28 released

changes:
- fixed a regression with the armor bar in "Boom Modern" mode
- added a fourth style (GZDoom Flat) with better readability of "Ammo2" icons 


OP updated with a link to the latest revision and new screenshots
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Marisa the Magician
 
 
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Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Marisa the Magician »

Looks pretty nifty. Loving the recent flat style especially.
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Delfino Furioso
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Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.09.01 released

changes:
- major under-the-hood changes to how the key inventory widget is drawn (all layouts)
- when the player has no armor, the indicator is still visible but greyed-out (boom modern)
- minor tweaks to some item's positioning

enjoy!
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Vordenko
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Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Vordenko »

Hot damn, finally someone recreated the BOOM hud for GZD. This is honestly really well done, great job!
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.09.28 released, providing:
- no changes to the Boom-inspired layouts
- a major overhaul of the ZDoom-inspired layouts, now packaged as a separate mod/pk3


some screenshot for the all the updated/new styles:

zdoomHUD+ (stock)
https://i.postimg.cc/3RpqWHX2/zdoom-HUD-stock.jpg

zdoomHUD+ (flat w/icons)
https://i.postimg.cc/j2bF7kcm/zdoom-HUD-flaticons.jpg

zdoomHUD+ (flat w/labels)
https://i.postimg.cc/XqkDccDJ/zdoom-HUD-flatlabels.jpg
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Delfino Furioso
Posts: 89
Joined: Sat Mar 27, 2021 3:21 pm

Re: reimagining the BOOM HUD using SBARINFO: BOOMHUD+

Post by Delfino Furioso »

version 2022.10.20 released

changes:
- small fixes and tweaks
- optional armor damage absorption indicator

this will probably be the final iteration

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