Flashlight++ (UPDATE V9.1)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Flashlight++ (UPDATE V9.1)

Post by generic name guy »

Image

Image

Flashlight++ is a modified version of RicardoLuis0's Flashlight+ mod, and expands upon it by adding extra features.
Spoiler: Changelog
Useless stuff:
Spoiler: Old versions you shouldn't download
You do not have the required permissions to view the files attached to this post.
Last edited by generic name guy on Fri Aug 16, 2024 9:28 am, edited 41 times in total.
User avatar
Spaceman333
Posts: 630
Joined: Thu Oct 13, 2016 8:40 pm

Re: Flashlight++ (Flashlight+ with presets)

Post by Spaceman333 »

I didn't even know Flashlight+ existed - I'm still using the old Steve's flashlight mod after all this time.

This is certainly an awesome upgrade, thank you for making and sharing it!
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (Flashlight+ with presets)

Post by generic name guy »

Spaceman333 wrote:I didn't even know Flashlight+ existed - I'm still using the old Steve's flashlight mod after all this time.

This is certainly an awesome upgrade, thank you for making and sharing it!
Thanks man, yeah, Flashlight+ really is just a better version of Steve's Flashlight
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V2!) (Flashlight+ with presets)

Post by generic name guy »

If someone could tell me how to fix the sound not playing in E1M1, that would help a lot
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V2!) (Flashlight+ with presets)

Post by generic name guy »

Ok, fixed the sound bug, it works perfectly now, i promise! (thank you RicardoLuis0)
User avatar
StraightWhiteMan
Posts: 60
Joined: Thu Jul 02, 2020 8:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Flashlight++ (UPDATE V2!) (Flashlight+ with presets)

Post by StraightWhiteMan »

Not sure how I haven't seen this until now, but I've been on the hunt for a good flashlight mod and this one appears to be even better then what I expected. Thank you very much, and from the looks of it, great work too. If you continue making presets, can you consider making one similar to the "Lamp" preset but have it flicker so it simulates torchlight and would fit well with Hexen/ Heretic maps?
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V2!) (Flashlight+ with presets)

Post by generic name guy »

StraightWhiteMan wrote:Not sure how I haven't seen this until now, but I've been on the hunt for a good flashlight mod and this one appears to be even better then what I expected. Thank you very much, and from the looks of it, great work too. If you continue making presets, can you consider making one similar to the "Lamp" preset but have it flicker so it simulates torchlight and would fit well with Hexen/ Heretic maps?
I actually never... thought about something like that, not sure how possible it'd be though.
For Hexen/Heretic, the Blue and Green magic flashlights fit the best, since i themed them around those games.
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by generic name guy »

New update!
V3.0:
-New Night Vision preset
-New flashlight position (Gun)
-Menu polish (LANGUAGE.ENU and a better layout)
-Cleaned up code
DarkkOne
Posts: 274
Joined: Mon Jun 06, 2016 11:26 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Widnows 11
Graphics Processor: nVidia with Vulkan support

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by DarkkOne »

I love this mod, but find one small thing to be missing - an option for flicker. Probably frequency, amount (whether it flickers to black, or whether it just fades) and length (are they quick flashes, or like, a long slow fade in and out).

This initially occurred to me when I saw the "lamp" preset, because I was thinking it'd be fun in a game in a fantasy setting, like an oil lamp. A slight flicker, instead of perfect consistency, would be amazing.

That being said, I realize you can't just like... keep throwing new features on the pile, it has to stop somewhere, and as a flashlight mod, this is pretty darn great already.

Thanks!
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by generic name guy »

DarkkOne wrote:I love this mod, but find one small thing to be missing - an option for flicker. Probably frequency, amount (whether it flickers to black, or whether it just fades) and length (are they quick flashes, or like, a long slow fade in and out).

This initially occurred to me when I saw the "lamp" preset, because I was thinking it'd be fun in a game in a fantasy setting, like an oil lamp. A slight flicker, instead of perfect consistency, would be amazing.

That being said, I realize you can't just like... keep throwing new features on the pile, it has to stop somewhere, and as a flashlight mod, this is pretty darn great already.

Thanks!
Thanks!

As for the flicker idea, i'm pretty sure flickering lights are hardcoded, i could make that a CVAR though, but having multiple copies of the same actor with different flicker properties would be kind of ugly, but i do have an idea...
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by generic name guy »

generic name guy wrote:but i do have an idea...
Well that went to shit quickly

Flickering is hardcoded and there isn't much documentation on Spotlight actors
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by generic name guy »

UPDATE UPDATE UPDATE!

v3.5
-Added option to turn sound on and off (Thanks Agent Ash for withstanding my extreme stupidity)
-New sound from Black Mesa Source
User avatar
wran
Posts: 57
Joined: Sun Oct 04, 2020 6:43 pm

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by wran »

this is very cool, thanks!
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V3!) (Flashlight+ with presets)

Post by generic name guy »

wran wrote:this is very cool, thanks!
Thanks for trying it out!
Spoiler: 4.0 Changelog
User avatar
generic name guy
Posts: 123
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Flashlight++ (UPDATE V4.5!) (Flashlight+ with presets)

Post by generic name guy »

v4.5
-Added new sound effect from DarkDoomZ
-Now using the proper way to add controls to the "Customize Controls" screen

Return to “Gameplay Mods”