Angdoom - An Angband-style DOOM Random Map Generator - v0.3

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
dasho
Posts: 92
Joined: Tue Dec 22, 2020 12:16 am

Angdoom - An Angband-style DOOM Random Map Generator - v0.3

Post by dasho »

[imgur]https://i.imgur.com/YuM2NBQ[/imgur]

32 and 64-bit Windows builds now available at https://github.com/dashodanger/angdoom/releases

This is the Angdoom level generator found at http://interreality.org/~tetron/technology/angdoom/, with the bare minimum of tweaks needed for it to compile without error and not require the libggi dependency.

USAGE (from Windows GUI/File Explorer)

Double-click angdoom.exe

USAGE (from a terminal/command prompt)

angdoom.exe

This will produce a file called output.wad in the same directory. As of now, there are no command-line options. Also, you will need to use a nodebuilder or a source port capable of generating its own nodes (The *ZDoom family, EDGE-Classic, EDGE and possibly others).

Changelog:
Spoiler:
User avatar
randi
Site Admin
Posts: 7731
Joined: Wed Jul 09, 2003 10:30 pm

Re: Angdoom - An Angband-style DOOM Random Map Generator - v

Post by randi »

Totally not related to where the name ZDoom came from (I swear!), but I used to play Zangband a lot back in the 90's.

Return to “Creation, Conversion, and Editing”