OmniDoom [Released]

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old-daniel
Posts: 7
Joined: Sat May 21, 2022 7:30 am

OmniDoom [Released]

Post by old-daniel »

Hello!

Couldn't restore my old account... so, here is my contribution for 2022: "OmniDoom", a six-map wad for Doom 2 in LZDoom or GZDoom based on some of the greatest FPS from 1990's. The maps were designed for jumping and crouching, and the weapons have altfire attacks. No more talking, let's go 2 it!

DOWNLOAD:
https://repo.brdoom.org/posts/cl3d03ff941258mmo2h3325i5

A big thanks to the BrDOOM community for the hosting.
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Last edited by old-daniel on Sat May 28, 2022 6:44 am, edited 2 times in total.
User avatar
wildweasel
Posts: 21705
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: OmniDoom

Post by wildweasel »

old-daniel wrote:Couldn't restore my old account...
We saw your reactivation request the other day, however, you forgot to tell us the email your account was registered under, so we had nothing to verify it by. If you want to submit another request, with the details we need, we'll take another look at it.
old-daniel
Posts: 7
Joined: Sat May 21, 2022 7:30 am

Re: OmniDoom

Post by old-daniel »

Fine, WW. I'm sorry for the abscence of the e-mail in the message. Let's keep this profile for now on. Thanks!
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Kappes Buur
 
 
Posts: 4201
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: OmniDoom

Post by Kappes Buur »

old-daniel wrote:..... No more talking, let's go 2 it! .....
That's very difficult to do when the link does not work.

To boot BrDoom does seem to have no record of your work
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wran
Posts: 57
Joined: Sun Oct 04, 2020 6:43 pm

Re: OmniDoom

Post by wran »

hmm, looks like I got lucky and managed to grab it before the link went to shit

Hopefully there's a re-up soon, because these maps are great so far.
old-daniel
Posts: 7
Joined: Sat May 21, 2022 7:30 am

Re: OmniDoom

Post by old-daniel »

We verified here right now, the link is working.
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Dynamo
Posts: 1044
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: OmniDoom [Released]

Post by Dynamo »

Nice to see you releasing WADs again. Did you post about your Quarantine project on here too? Was wondering if that one was released before or after this.
old-daniel
Posts: 7
Joined: Sat May 21, 2022 7:30 am

Re: OmniDoom [Released]

Post by old-daniel »

Hi! Yes, Quarantine was posted here. It was released about one year ago.
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Void Warrior
Posts: 147
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: OmniDoom [Released]

Post by Void Warrior »

I passed this WAD mod. Quite interesting, but Duke Nukem 3D was the hardest to pass. Unfortunately, I could not find some secrets. Good project!

Question: "When will you change the link to download the project?!"

Oh, yes, fix the problem with the character's speed and jumps! I checked on several WADS and noticed that Doomguy became "too fat". Therefore, it is worth returning to it the previous parameters from the original.

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