GZDoom Test Maps

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generic name guy
Posts: 90
Joined: Wed Nov 11, 2020 3:25 pm
Graphics Processor: nVidia with Vulkan support
Location: Brazil

GZDoom Test Maps

Post by generic name guy »

Are you tired of typing the words "map test" when trying to test something out in your mod?

No? Too bad!

Introducing GZDoomTest!

It's kinda like DoomTest but i used GZDoom's innovative and new "Lump Filter" technology, which only exists in GZDoom 4 im pretty sure.

I wrote this relatively quickly while trying to fix dynamic lights in Freedoom, the most work i had to do here was renaming the maps in Slade, so all of the credits go to the original creator, TheKinsie.

You can load the map through the GZDoom options.

Download Here! (MEGA)
Or here... (ModDB)
Spoiler: Screenshots
AlphaSoraKun
Posts: 407
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: GZDoom Test Maps

Post by AlphaSoraKun »

I tested this out, and I gotta say, the archive is well-put together. Now I gotta give this a 6/5.
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Alfred Don
Posts: 6
Joined: Mon Aug 01, 2022 11:52 am

Re: GZDoom Test Maps

Post by Alfred Don »

generic name guy wrote:Are you tired of typing the words "map test" when trying to test something out in your mod?

No? Too bad!

Introducing GZDoomTest!

It's kinda like DoomTest but i used GZDoom's innovative and new "Lump Filter" technology, which only exists in GZDoom 4 im pretty sure.

I wrote this relatively quickly while trying to fix dynamic lights in Freedoom, the most work i had to do here was renaming the maps in Slade, so all of the credits go to the original creator, TheKinsie.

You can load the map through the GZDoom options.

Download Here! (MEGA)
Or here... (ModDB)
Spoiler: Screenshots
This will be way easier for testing map objects!

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