Hexen Unofficial Update v1.2

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Boondorl
Posts: 204
Joined: Wed Jul 11, 2018 10:57 pm

Hexen Unofficial Update v1.2

Post by Boondorl »

Have you ever been playing Hexen and found yourself saying, “Damn, I'm playing Hexen”? While a beautiful looking game with great ambience, it's no secret that it's filled with some flow-breaking issues that make it hard to come back to. Heretic and Hexen 2 have their problems, but Hexen has Problems. Between the Mage's everything and enemies blocking your shots 24/7, it's easy to remember why you never play the game despite having it installed for the past decade. For those who never played the game, you might've heard some of the horror stories a pack of Centaurs can bring.

Worry no longer. This mod aims to fix Hexen's most egregious issues while still keeping that 1995 feel. This isn't a cure all potion for the gameplay, but it does bring it more on par with Heretic and Hexen 2. Gone is the frustration of shooting a single Centaur for 3 minutes straight. Gone are the days of wondering why you switched to the Frost Shards. Gone are the times you've pondered why the Mace is so bad. With Hexen 1.2, you can now get back to what truly matters: getting mad at all these switch hunts.

Download Here
Spoiler: Changelog
FAQ
Is this multiplayer compatible?
Yes, it's been tested with online play.

Can I use this with other mods?

This mod is designed in a unique way to only replace vanilla assets. This means any other mod you load with it, regardless of order, will override it. Keep in mind this means if a mod inherited from vanilla Hexen and didn't fix an issue, that issue will return.

Can I use anything from this in my mod?
Yes, just be sure to follow the included license.
Last edited by Boondorl on Tue May 17, 2022 8:13 pm, edited 1 time in total.
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NightFright
Spotlight Team
Posts: 1386
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Hexen Unofficial Patch v1.2

Post by NightFright »

I wouldn't call this a patch, tbh. It's rather a mod based on your own needs and expectations. Doesn't mean the weapon and enemy strengths were bugged or badly balanced to begin with. Raven just wanted this to be a tough game. :D (Same with Heretic, btw.)
Boondorl
Posts: 204
Joined: Wed Jul 11, 2018 10:57 pm

Re: Hexen Unofficial Patch v1.2

Post by Boondorl »

Hexen is tough in the same way that waiting in line at the DMV is
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Valherran
Posts: 1414
Joined: Tue Oct 27, 2009 12:58 pm

Re: Hexen Unofficial Patch v1.2

Post by Valherran »

Boondorl wrote:Hexen is tough in the same way that waiting in line at the DMV is
I can get through Hexen faster than sitting at the DMV...
JohnnyTheWolf
Posts: 1228
Joined: Mon Oct 05, 2015 8:37 am

Re: Hexen Unofficial Patch v1.2

Post by JohnnyTheWolf »

I agree with NightFright. Maybe it would be more accurate to rename this mod to something like "Perfected Hexen" or "Hexen: Revised".
DarkkOne
Posts: 279
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Operating System Version (Optional): Widnows 11
Graphics Processor: nVidia with Vulkan support

Re: Hexen Unofficial Update v1.2

Post by DarkkOne »

Is this mod configurable? Like... I'd really like a Wings of Wrath fix, and the centaur/slaughtaur change feels good. I'm okay with the other monster changes, mostly neutral on them. But like... don't really want the weapon changes. And "now you know where the key is" really, really doesn't appeal to me.
Devalaous
Posts: 23
Joined: Fri Apr 23, 2021 6:30 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: Hexen Unofficial Update v1.2

Post by Devalaous »

I was hoping to see map fixes for the final hub (several Reivers(?) never activate, thus 100% kills is impossible) and Shadow Wood or Effluvium getting one of the two unused tracks assigned to it to get the entire game using a unique track per level.

I do like the Heresiarch shield change though, that bastard always spends WAY too much time trolling while invincible.
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